Construct 0.96.4 released

New releases and general discussions.

Post » Tue Aug 19, 2008 7:04 am

[quote="Jeswen":rmaryso4]Pointless? The point is you wouldn't need to use PNG. Could keep your BMP or whatever and still gain the filesize. (I don't need such a feature, I'm just pointing it out).[/quote:rmaryso4]

I'm not saying that the png format should be replaced by jpegs, what would happen to pixel art. I'm just pointing out that pngs can weigh two - three times more than jpegs of reasonable quality.

[quote="Jeswen":rmaryso4]Also, when I say zip, I mean all formats. Rar, 7z, Ace, etc.[/quote:rmaryso4]

have you tried it or you just write to write and to argue? as I said, png is already compressed. try to zip a zip and see how much will you gain.

[quote="Jeswen":rmaryso4]EDIT: I should also note I think PNG is obviously the best method, I just can see why someone might want an alternative.[/quote:rmaryso4]

:sigh: how many times have I explained why and you still can't see the point? ok, so now at the time I'm writing this I have a 1024x768 game with a frame with a 1024x768 photo in background. It's 340kB in PNG format in runtime. The thing is, that the same photo in jpeg format is 87kB. Imagine someone doing Curse of Enchantia (could not think of any other adventure game) clone with beautiful backgrounds... jpeg can be almost not lossy compression and still weigh less than PNG. Thats my point and I beg you don't tell me that PNG is the best method. It's not. The best method is to have a choice :)
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Post » Tue Aug 19, 2008 5:36 pm

Uhh, I agree with you ... I said PNG is the best option because it is. That doesn't mean I don't think other options should be available, which is why I suggested zip. Also, jpeg would another option.

As for how many times you've "told me" ... well, that was the first.

And I know PNG won't compress further, that wasn't the point :roll: If you read again is said "so you don't have to use PNG." Which means, other formats beyond jpeg, etc.
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Post » Thu Aug 21, 2008 1:10 pm

ok, i just misunderstood you, sorry :)
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Post » Thu Aug 21, 2008 1:21 pm

Logistically it shouldn't be difficult *at all* to add per-image/sprite configuration of image exporting (eg, this one should be png, this one jpeg).

Watch this space:




_______________

That's all.
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Post » Thu Aug 21, 2008 5:29 pm

[quote="Rich":3kl4o0dp]Logistically it shouldn't be difficult *at all* to add per-image/sprite configuration of image exporting (eg, this one should be png, this one jpeg).[/quote:3kl4o0dp]
[quote="Ashley":3kl4o0dp][...]However, given the way Construct works, it'd be difficult to implement different compression formats for specific images, I'm afraid.[...][/quote:3kl4o0dp]
[quote="Rich":3kl4o0dp]
Watch this space:




_______________

That's all.[/quote:3kl4o0dp]
8-O WTF!??!?!!!!11one
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Post » Thu Aug 21, 2008 8:12 pm

@ranma: No worries :) It's hard to tell some stuff from text, which is why people always think I'm arguing lol.

@Rich: Say whaaa? ;)
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