Construct 0.98.2 released

New releases and general discussions.

Post » Sun Dec 28, 2008 2:11 am

i thought i read the networking stuff would be in the december update =/

awesome stuff added in this update, but networking is my most anticipated future feature
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Post » Sun Dec 28, 2008 10:58 am

I managed to crash this twice in 5 minutes. First by closing the aiming tutorial project (while it was among other projects), then by selecting several bones objects and choosing "edit" on them.
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Post » Sun Dec 28, 2008 12:05 pm

[quote="Rich":2asdbd9z]This should patch up everything (and fix the old families bug).

Any problems, put them on the tracker, don't post them here or they'll get lost.[/quote:2asdbd9z]

It's impossible to solve these bugs without better reproduction steps and .cap files, which can be added on the tracker :). Thanks.
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Post » Sun Dec 28, 2008 2:59 pm

Great update.

Can you add pathfinding to the new grid movement please, and so we can move with mouse controls or code ourselves with events rather than keys.

Thanks.
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Post » Mon Dec 29, 2008 5:09 am

[quote="ranma":e6lcz7or][quote="Rich":e6lcz7or]Ahh, translation error.

You can fix it by opening 'layer-properties.txt' in languages\english, etc, and changing:

zoomy-rate=Zoom Y

to

zoomy-rate=Zoom Y Rate[/quote:e6lcz7or]

I love you it worked... well for a second... when changing the zoom y rate (now properly displayed) construct gives an error "Error: Broken property 'Zoom Y Rate' - please notify scirra of this bug!" :([/quote:e6lcz7or]

Yeah, same here... how should I do GUI's until this is fixed?
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Post » Mon Dec 29, 2008 12:14 pm

I know it's not the best solution of 2008, but I'd wait. The next build will be today or tommorow and will fix alot more anyway :).
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Post » Mon Dec 29, 2008 3:54 pm

It's only the zoom rate - you probably want to set the scroll X and Y rates to 0 for UIs, which works fine I think. Alternatively just set it by events.
Scirra Founder
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Post » Mon Dec 29, 2008 5:05 pm

[quote="Rich":1n7ayrsq][quote="Rich":1n7ayrsq]This should patch up everything (and fix the old families bug).

Any problems, put them on the tracker, don't post them here or they'll get lost.[/quote:1n7ayrsq]

It's impossible to solve these bugs without better reproduction steps and .cap files, which can be added on the tracker :). Thanks.[/quote:1n7ayrsq]

I did! Well, one of them. The other I'm not even quite sure what I did, so.
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Post » Tue Dec 30, 2008 9:48 am

Okay, after trying to make a game, I have no idea how you can call this your most stable release yet. I've been crashing _constantly_ trying to make this thing, mostly when dealing with "is object overlapping" (overlapping a family, overlapping a property like solid, or simply copying an event and trying to change the object to overlap with). This is ridiculous.
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Post » Tue Dec 30, 2008 9:58 am

Have you reported any of these crashes? Because just getting frustrated and venting out in the release thread doesn't help that much.

No offense intended, I'm just saying that reporting these things makes it more likely that they'll get fixed.
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