Construct 0.98.3 released

New releases and general discussions.

Post » Wed Dec 31, 2008 3:10 am

[size=200:3hu6beeh]Download 0.98.3 now![/size:3hu6beeh]

This build has some more bug fixes (lots for bone movement!), and a few extra bits thrown in. We're announcing this build slightly different this time around - this build is announced on the forum, but won't yet be posted to the site front page, nor will it popup a new release prompt in old builds. Once a day or two has passed and we're confident this is a solid build, we'll do all that.

We're also in the process of moving the site to a new server since our old server ran out of bandwidth (!). That's why we were down for a blip, thanks to Gullanian for donating his spare bandwidth. Full changelog:

Behaviors
- [ADD] Two new modes to Grid Movement behavior: NPC and manual. NPC will randomly wander within the x/y boundaries set in properties, just like NPCs in RPG games. Manual allows you to move objects manually on the grid
- [FIX] You can now delete joints in the Bone Movement
- [FIX] Hitting delete in Bone Movement now won't cause a crash on exit
- [FIX] Other properties now can't be opened if the layout editor is locked by a behavior (eg Bone Movement)
- [FIX] Crash exiting layout editor if a behavior has locked it (eg. Bone Movement)
- [FIX] Undo now works when editing behavior properties
- [FIX] 'Animation is playing' under Bone Movement now working
- [FIX] Drag & Drop: Only picks topmost object if you try to drag two overlapping objects

Event Sheet Editor
- [ADD] Insert group to the right click event menu
- [FIX] Selecting traits/families would sometimes crash
- [CHANGE] Groups/events now add under the last selected item
- [CHANGE] When dragging downwards or upwards, the editor will now scroll

General
- [ADD] Cloning an object that has images or animations now clones the images and animations
- [FIX] Zoom Y rate now fixed
- [FIX] Double clicking an empty error when adding a behavior would crash
- [FIX] Adding/moving/dragging/deleting layers now sets layouts to 'changed', so quitting will prompt to save
- [FIX] Crash when editing animation images in the event sheet editor
- [FIX] Layout reordering (again)
- [FIX] Adding private variables when adding an object to a family correctly sets the number/text type of the added variables
- [FIX] Cannot name an object the same as an attribute (eg. 'Solid')
- [FIX] Translation mixup in resource bar; right clicking a binary resource now shows 'remove' instead of 'add'

Picture editor
- [FIX] Pasting to other editors now works
- [FIX] Crash switching tools sometimes
- [CHANGE] Last tool is now remembered when the picture editor is next opened

Plugins
- [ADD] XAudio2: Full 2D sound positioning to match Directsound capabilities
- [ADD] 'For each item' and 'For each group' to INI object
- [ADD] 'Get animation frame count' to Sprite
- [ADD] Enabled property to the HTML control
- [FIX] XAudio2: panning a mono sound crashed
- [FIX] Text to speech object now works
- [FIX] Particles were never seen at their first frame before, only their second
- [FIX] Colour filter now affects particles
- [FIX] Sprite now accounts for the animation angle with auto mirror and auto flip (so you dont have to draw your object at 0 degrees)
- [CHANGE] Particle Spray - particles created per frame are distributed over the time gap, preventing fast moving large rate particles having 'gaps'
- [CHANGE] Button, Edit, Combo Box and HTML, List box, and Progress bar now render using Direct-X, removing the old control drawing system, which was largely inaccurate or flickered

Runtime
- [ADD] 'NormalRandom(mean, sigma)' system expression: normally distributed random function
- [FIX] Objects that use negative widths or heights (eg. Sprite) no longer vanish when they are near the edge of the screen
- [FIX] Modulus operator (a % b) now converts both parameters to integers if they are floats then calculates modulus, eg. 12.2 % 5 = 2 (means system expressions which return floats like timer can work with modulus)
- [FIX] Change display size/change fullscreen in the same tick crashed runtime
Scirra Founder
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Post » Wed Dec 31, 2008 5:16 am

Whoah, that's a lot of bug fixes! :shock: Glad to see that the bone behaviors "Animation is Playing" condition has been fixed. I'll download it later and see if I come across any new bugs.
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Post » Wed Dec 31, 2008 6:15 am

Nice update! Lots of useful stuff in there :)

And thanks for the hosting Gullanian!. I saw the "Bandwidth exceeded" message earlier today and got a little worried. But on the other hand, I guess that means more people are visiting the site so maybe that's not a bad thing :D
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Post » Wed Dec 31, 2008 11:49 am

thankx deadeye
but when i checked update from construct 0.98.2 it said you are updated
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Post » Wed Dec 31, 2008 11:52 am

This release is being released on the forum first before the updaters and website are changed, so if there's any last minute bugs they don't circulate.
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Post » Wed Dec 31, 2008 1:02 pm

Woah, so many bug fixes already after 0.98? Great! And some useful-looking additions too. And that normal random! Thanks!

And thank you for Gullanian too! (Btw. is he younger or older brother :D?)
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Post » Wed Dec 31, 2008 1:14 pm

Construct crashes for me now when i use grid movement.

Temp.exe has stopped responding.
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Post » Wed Dec 31, 2008 1:31 pm

This is why we pre-released it :).

Seems something's got muddled in it, having a look.
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Post » Wed Dec 31, 2008 1:35 pm

What object are you using it on?

I can't get a crash.
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Post » Wed Dec 31, 2008 1:43 pm

The box object.

It does seem to work fine with sprites so far.

Thanks.

Any chance you can add pathfinding to the object too?
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