Construct 0.98.4 released

New releases and general discussions.

Post » Sun Jan 11, 2009 10:56 pm

[quote:7eou6ns8]The problem is, it does it in Rich's bone movement example as well, so I'm guessing it's not something I'm doing. If you want to see if it does it to you just download Rich's bone movement example. I also uninstalled and reinstalled Construct 0.98.4.[/quote:7eou6ns8]

Still, there's no way to tell for sure if it's a bug unless you post a .cap. And it sounds to me like it might be an events thing, because I have never had any problem (or heard of anyone else having any problem) with their animations not stopping. And if you're making the same mistake with bone animation that you are with the sprite animation then yeah, it could do the same thing.

I'm not saying it's definitely your fault, it could very possibly be a bug... but the place to start is by describing what you're doing in the Help forum.
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Post » Sun Jan 11, 2009 10:59 pm

[quote="deadeye":89iaj4a7][quote:89iaj4a7]The problem is, it does it in Rich's bone movement example as well, so I'm guessing it's not something I'm doing. If you want to see if it does it to you just download Rich's bone movement example. I also uninstalled and reinstalled Construct 0.98.4.[/quote:89iaj4a7]

Still, there's no way to tell for sure if it's a bug unless you post a .cap. And it sounds to me like it might be an events thing, because I have never had any problem (or heard of anyone else having any problem) with their animations not stopping. And if you're making the same mistake with bone animation that you are with the sprite animation then yeah, it could do the same thing.

I'm not saying it's definitely your fault, it could very possibly be a bug... but the place to start is by describing what you're doing in the Help forum.[/quote:89iaj4a7]

Thanks. I guess it would be okay to just post Rich's example, correct? His artwork's better than mine :p
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Post » Sun Jan 11, 2009 11:11 pm

Well, I just downloaded Rich's example again. You were right, it is stuck in the walk cycle. If I open it in 0.98.3 it works just fine.

Sorry, I just used one of my own .caps to test to see if the animation was working, and since it was working fine I assumed there was something else wrong.
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Post » Sun Jan 11, 2009 11:17 pm

Are you talking about animations not working in sprites or in the bone movement?
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Post » Sun Jan 11, 2009 11:18 pm

Okay, I have a bug but I don't know if it's considered "game breaking" enough... the "Allow down button" checkbox for Platform behavior keeps checking itself after I uncheck it. I'll post to the tracker if you want.

Edit: It's not serious, it just appears to be a cosmetic thing. You can still toggle the setting on and off. I'll upload to the tracker.
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Post » Sun Jan 11, 2009 11:26 pm

[quote="Ashley":11khzrm1]Are you talking about animations not working in sprites or in the bone movement?[/quote:11khzrm1]

Bone movement.

If you want to see it in action, just download Rich's Bone Movement example.
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Post » Mon Jan 12, 2009 12:30 am

Glad to see the bone behavior editor crash was fixed. :) Although I'm sad to see the lag issue concerning positioning objects to child bones hasn't been fixed yet. :?
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Post » Mon Jan 12, 2009 1:24 am

Okay I'll do a hot fix for bone movement when I get home from work. Whats this lag issue?
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Post » Mon Jan 12, 2009 1:31 am

[quote="David":3e8f83yh]Okay I'll do a hot fix for bone movement when I get home from work. Whats this lag issue?[/quote:3e8f83yh]


Thanks, David.
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Post » Mon Jan 12, 2009 1:33 am

[quote="David":u1ammhq1]Okay I'll do a hot fix for bone movement when I get home from work. Whats this lag issue?[/quote:u1ammhq1]

Here's a CAP showing it off: Bone Lag Thingy

The head and gun there, which are positioned to the body, lag behind when you move the character(with WASD).
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