Construct 0.98.7 released

New releases and general discussions.

Post » Fri Jan 30, 2009 6:03 pm

[quote="Ashley":yltygko9]
Layout Editor

- [FIX] Objects on locked layers can no longer be selected in any way
[/quote:yltygko9]

There is a porblem.

I can still select objects on locked layers by using the Object bar. Is this intended?

Also, I can still select objects on locked layers with CTRL-A and move them around and such, as long as the layer I have currently selected is not locked.
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Post » Fri Jan 30, 2009 6:41 pm

Yeahhh quicksave/load is completely broken, and I was using it to reset my levels. :(

It seems to remove most of the objects that I use for physics collisions when i quickload, thus breaking the entire game. The debugger says that the number of items doubles when I quickload!
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Post » Fri Jan 30, 2009 6:51 pm

Awesome stuff as always! You guys are machines!
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Post » Fri Jan 30, 2009 7:20 pm

[quote="lucid":2ncp6qrx][quote="Ashley":2ncp6qrx]- [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)[/quote:2ncp6qrx] :?:

what do you mean?[/quote:2ncp6qrx]
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Post » Fri Jan 30, 2009 7:25 pm

[quote="Hideous":3bikxzu8]Yeahhh quicksave/load is completely broken[/quote:3bikxzu8]
It's working fine here. Have you put a .cap on the tracker etc?
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Post » Fri Jan 30, 2009 7:39 pm

[quote="Ashley":2a5upxiv][quote="Hideous":2a5upxiv]Yeahhh quicksave/load is completely broken[/quote:2a5upxiv]
It's working fine here. Have you put a .cap on the tracker etc?[/quote:2a5upxiv]

the new version seems to break caps made with older versions, for instance. I can make a new cap of a simple physics platform experiment I made the exact same way I made it before and it works, but if I load the old one. object freezes, and detect collisions where there is no object. I can't even create new custom collision masks to fix the problem, the old .cap is simply broken. I don't mind it, as I was only testing some ideas, just saying this is what could have happened to you hideous.

[quote="lucid":2a5upxiv]Ashley wrote:- [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)[/quote:2a5upxiv]
hotspots seem to be considered the center of gravity. this is how it worked before I thought, am I misinterpreting your meaning?
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Post » Fri Jan 30, 2009 7:48 pm

By 'Physics: hotspots considered', it means if the hotspot is not the middle, the collisions are still aligned with the sprite image. Previously, it required the hot spot to be in the middle, and if you moved it, it meant collisions were no longer aligned with the sprite.
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Post » Fri Jan 30, 2009 8:51 pm

is python still broken btw?
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Post » Fri Jan 30, 2009 9:25 pm

[quote="lucid":3rmf72h9]
the new version seems to break caps made with older versions, for instance. I can make a new cap of a simple physics platform experiment I made the exact same way I made it before and it works, but if I load the old one. object freezes, and detect collisions where there is no object. I can't even create new custom collision masks to fix the problem, the old .cap is simply broken. I don't mind it, as I was only testing some ideas, just saying this is what could have happened to you hideous.
[/quote:3rmf72h9]

Oh, yeah, that might've been the case, then. It works fine now though, got another way of restarting the levels.
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Post » Sun Feb 01, 2009 5:51 pm

[quote="lucid":2vg9pxxb]is python still broken btw?[/quote:2vg9pxxb]

[url:2vg9pxxb]http://www.scirra.com/phpBB3/viewtopic.php?f=9&t=2609#p20040[/url:2vg9pxxb]
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