Construct 0.98.8 released (stable)

New releases and general discussions.

Post » Mon Mar 02, 2009 10:28 am

ROFL! Rich is god-like xD

Nice release guys... looks like you have made some major headway towards a 1.0 release. Keep up the awesome work :D

~Sol
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Post » Mon Mar 02, 2009 2:44 pm

Just a quick question cause I don't know if it's a bug.

If I set an object to 'global', like my mouse / keyboard object, then I should automatically see them whenever I create a new event, right?

I just created a new 'Title Screen' Layout and don't have any of the global objects in the new layout. If I copy and paste the object from another layout, it won't work either.
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Post » Mon Mar 02, 2009 2:45 pm

Which layer are they on? Might want to create them on the initial layer. If the new layout doesn't have the extra layer, then it might not pick the global objects up... just a hunch.
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Post » Mon Mar 02, 2009 3:12 pm

[quote="Mipey":256smplx]Which layer are they on? Might want to create them on the initial layer. If the new layout doesn't have the extra layer, then it might not pick the global objects up... just a hunch.[/quote:256smplx]

That shouldn't matter as far as Mouse & Keyboard are concerned, it's a Non-Layout object.

I just ran a quick test, creating a M&K object in layout 1, marking it global, and making several new layouts and extra event sheets, and it shows up in all of them. So I don't know what's going on.

Bug report?
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Post » Mon Mar 02, 2009 3:37 pm

[quote="deadeye":20hrgx4g]I just ran a quick test, creating a M&K object in layout 1, marking it global, and making several new layouts and extra event sheets, and it shows up in all of them. So I don't know what's going on.

Bug report?[/quote:20hrgx4g]

What version are you running?

If I create a new direct x game, create a M&K object in layout 1 and set it to global and create a new layout, the M&K still will only show up in layout 1 and not in layout 2.

I'll put it into the bug tracker.
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Post » Mon Mar 02, 2009 5:43 pm

There still seems to be a bug in there that keeps me from swapping out placeholders with the real sprites.

I have a character placeholder in there (just a sprite-box) and there's an event coupled with it (Character / Dialogue) - If I then go ahead and double click the box to change the sprite, load up another one and exit the sprite editor to save my changes, I get an instant crash, reproducable every time.

Thought these bugs were gone by now.
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Post » Mon Mar 02, 2009 6:02 pm

[quote="thomasmahler":1a6xzj9c]What version are you running?[/quote:1a6xzj9c]

The latest.

[quote="thomasmahler":1a6xzj9c]Thought these bugs were gone by now.[/quote:1a6xzj9c]

It's been reintroduce to keep you on your toes. Just put it on the tracker.
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Post » Mon Mar 02, 2009 6:09 pm

[quote:1equw4lc]It's been reintroduce to keep you on your toes. Just put it on the tracker.[/quote:1equw4lc]

Way ahead of ya ;)
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Post » Mon Mar 02, 2009 6:26 pm

[quote:2osvx59i]
If I create a new direct x game, create a M&K object in layout 1 and set it to global and create a new layout, the M&K still will only show up in layout 1 and not in layout 2.

I'll put it into the bug tracker.[/quote:2osvx59i]

This isn't a bug, you need to place a global object in every layout you intend to use it in, using copy and paste.
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Post » Mon Mar 02, 2009 7:19 pm

No, that's not right... you should only need one global object on one layout, then it should appear everywhere...
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