Construct 0.98.8 released (stable)

New releases and general discussions.

Post » Tue Mar 03, 2009 10:06 am

It is not meant to appear on object bar of another layout, because it belongs to the layout it was created on. If you have to edit it, go to its layout. If you want to move it around or change it in another layout, you can use events to do so.

I've uploaded an example:
viewtopic.php?f=16&t=2981

P.S.: Perhaps it would make sense to have a list of global objects somewhere.
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Post » Tue Mar 03, 2009 10:14 am

[quote="Mipey":1r8gf68u]It is not meant to appear on object bar of another layout, because it belongs to the layout it was created on. If you have to edit it, go to its layout. If you want to move it around or change it in another layout, you can use events to do so.

I've uploaded an example:
viewtopic.php?f=16&t=2981

P.S.: Perhaps it would make sense to have a list of global objects somewhere.[/quote:1r8gf68u]

so it is intentionally like this. it would be much better if I could place the objects like i would in the layout it was created in. using events to place objects does not seam feasible to me. i have one project were there are a lot of instances of one object that need to be placed specifically. it would drive me crazy trying to place potentially a hundred instances of an object with events. and that is just one layout. duplicating from layout to layout just seams the only way.
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Post » Tue Mar 03, 2009 10:25 am

If you manually place the object in another layout, it will change position in all other layouts too... global objects work like that.

Instead of trying to drag stuff around, consider using "placeholders", small sprites that you make invisible on startup and only serve as a starting position for that layout. On start of layout just tell the global objects to set position to their respective "placeholders". So to build levels you just copy those placeholders and move them around as you see fit on layout editor. :)
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Post » Wed Mar 04, 2009 9:11 pm

I love this build so very much.
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Post » Thu Mar 05, 2009 8:12 am

I might be imagining things, but wasn't the picture editor more stable before? I've only used Construct for 10 minutes now and already got 4 crashes because that freaking thing is so unstable.

I just need to double click a character that's already in my layout, flip the sprite, exit = crash.

Often the same thing happens with the animation tab - I click one animation frame, delete it = crash.

Etc. - That's the most annoying part of Construct. The crashes using the Picture Editor / Animations are really bleh.
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Post » Fri Mar 06, 2009 8:07 pm

I have an issue with arrays.

I set array entry 1,1 to 5. Whenever I try to get the value of 1,1 it returns empty. How can I solve this?
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Post » Fri Mar 06, 2009 8:37 pm

That's fixed in the next build. Array in 0.98.8 reads with 0-based indices still, I think.
Scirra Founder
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Post » Sat Mar 07, 2009 11:35 pm

[quote="Ashley":1nl4kc94]That's fixed in the next build. Array in 0.98.8 reads with 0-based indices still, I think.[/quote:1nl4kc94]
so lemme get it straight

it inserts values in the array using 1-based, but reads using 0-based?
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Post » Sun Mar 08, 2009 12:40 am

[quote="MechaBowser":2vmu2dcw]so lemme get it straight

it inserts values in the array using 1-based, but reads using 0-based?[/quote:2vmu2dcw]
That's right, as discussed here:

[url:2vmu2dcw]http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=2858&p=23114#p23114[/url:2vmu2dcw]

It's probably best to leave arrays alone until the next build, and concentrate on something else.
That's what I'm doing anyway.

Sponge.
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Post » Sun Mar 08, 2009 8:10 am

[quote="deadeye":ywkqspcz]Thanks Rich 8)

[/quote:ywkqspcz]
:lol: :lol:

I just now saw this!
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