Construct 0.98.9 released (stable)

New releases and general discussions.

Post » Tue Mar 10, 2009 2:57 pm

By the way, I'd really suggest that you upgrade to this - even though it's marked unstable until we get the all clear from more people - if you use families; old cap files could become corrupt using the old build in some ocassions, and the risk of that is now fully alleviated.
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Post » Tue Mar 10, 2009 5:10 pm

Rich, does this mean any project with families opened in 98.8 will be corrupted for future versions? :shock:
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Post » Tue Mar 10, 2009 5:15 pm

[quote="Davioware":2hlas5wj]Rich, does this mean any project with families SAVED in 98.9 will be corrupted for future versions? :shock:[/quote:2hlas5wj]
Dont confuse others.
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Post » Tue Mar 10, 2009 5:27 pm

What is the meaning of this? Please clarify yourselves.
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Post » Tue Mar 10, 2009 6:15 pm

0.98.8 could in some circumstances make .cap files with families not work. Not often, but families didn't really work well anyway, so there's no reason you wouldn't want to upgrade.
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Post » Tue Mar 10, 2009 6:40 pm

The bug would leave families in the event wizard dialog even if you had removed the last object from that family, and could even be used to make a family appear twice in the event wizard dialog. Families in this state would crash if you double clicked them in the event wizard. Importing your application in to 0.98.9 does not automatically fix this if it has happened; however, I hear from other users there are workarounds to fix it if it has happened. If none of the families in your .cap crash when you click them in the event wizard dialog, you are OK.
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Post » Tue Mar 10, 2009 6:43 pm

If you have empty families as leftovers from the 0.98.8 family bug, the way to remove them is:

1) Open the affected project.
2) Add the problematic family to the object.
3) Remove the family from the same object.
4) Save, close and go back to Step 1 until all 'ghost' families are gone.
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Post » Tue Mar 10, 2009 6:44 pm

Thanks for posting the workaround Mipey :)
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Post » Tue Mar 10, 2009 6:46 pm

Whoa, I guess I just skated right by that bug :P. Glad there's a fix for it though.
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Post » Tue Mar 10, 2009 6:50 pm

It also won't happen in the first place in 0.98.9, so it won't happen again if you upgrade.

Going to mark this build stable now - seems OK.
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