Construct 0.99 released (UNSTABLE)

New releases and general discussions.

Post » Wed May 20, 2009 3:47 am

Holy crap!
[quote:ajmivjy9]- [ADD] 'Lock animation angles' and 'Set animation angle' actions: disable locked animation angles and Set Animation Angle can control animation angle independently of object angle[/quote:ajmivjy9]

I've been needing this but was to afraid to ask!.
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Post » Wed May 20, 2009 3:49 am

This is really cool especially the folders sorting in the Project tab. I'm no longer confused which event sheet goes to what layout in the case of renaming them.

The music folder doesn't accept the formats the MOD plugin takes though.
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Post » Wed May 20, 2009 4:06 am

So many improvements/additions...

Z elevation is really cool. I made a quick and dirty .cap just to see how it looks and its perfect for skies and making your character move away/towards the camera.

(waits patiently for someone to demonstrate how to keep ground objects from looking like they're floating in midair when you move left/right... :wink: )


Awesome work, guys. 8)
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Post » Wed May 20, 2009 5:02 am

Awesome job guys! Been waiting for this for awhile too.

My game runs faster and seems to work for the most part. I think there's a problem with "for each object" but i'm not exactly sure yet. Ill have to look into it tomorrow since its getting late here.

With the texture loading per layout, does that mean the previous layout's textures are unloaded? Or does that have to be done manually?

Thanks for the hard work.
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Post » Wed May 20, 2009 5:07 am

Platform School mostly works, after changing all the controls to Player 1. But there's some kind of strange collision bug that pops the player to the top of a wall sometimes. I'll try to reproduce it.

Vert, on the other hand... wow. It's totally screwed. The rendering, the collision, the rotation, everything. Objects are disappearing and reappearing, it won't rotate right, textures inside of Tiled BG's lose thier textures, and everything is generally whacked.

Here's what it's supposed to do:
http://dl.getdropbox.com/u/529356/Vert%20Proper.exe

And here's what it's doing when built with 0.99:
http://dl.getdropbox.com/u/529356/Vert%20Mess.exe

You can move around and stuff, you just can't see the player until you move a bit.

I'll try to recreate all this stuff and post some bug reports.
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Post » Wed May 20, 2009 5:20 am

Not sure if this is a bug or not, but the new build breaks something I was messing with.
In the previous build when you set zoom it would scale based on the layers current width, and height, now it scales based on the original width, and height.
The way it was, if I changed the layers angle, then changed its zoom x to 200 it would flatten the layer to a diamond shape.

Like I said not sure if this is a bug, or if I was using a bug, but I defiantly want the old way back.
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Post » Wed May 20, 2009 5:24 am

Yeah, the old way would be pretty necessary if you're zooming the layer in order to fit a certain aspect ratio or something.
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Post » Wed May 20, 2009 6:18 am

Great update :)

But...I've now 1st lesson at school (today I've 8 lessons - 45 minutes each) :(
I'll test at 16:00...or later ;(
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Post » Wed May 20, 2009 7:03 am

Awesome update. I stopped all projects waiting for this release, but I guess I should wait a little longer until it's stable.

The mesh editor is a welcomed addition.
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Post » Wed May 20, 2009 7:12 am

Thanks devs :D
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