Construct 0.99 released (UNSTABLE)

New releases and general discussions.

Post » Wed May 20, 2009 7:43 am

Its been so long, Im at a loss for words. I cant wait to try it out downloading now.
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Post » Wed May 20, 2009 9:00 am

Awesome changelog! As expected, the 3d box demo was messed up, but that is no biggie; we've got 3D sprites now! A few of my projects were messed up, but most are fine.

For now, I've found one broken thing: Canvas. [u:2z0lb9iw]Draw line doesn't draw as expected.[/u:2z0lb9iw]
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Post » Wed May 20, 2009 9:47 am

[quote="CharmyBee":3c8enllg]The music folder doesn't accept the formats the MOD plugin takes though.[/quote:3c8enllg]

They aren't music files, but rather tracker files. Any file in the music folder can be played by XAudio2.
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Post » Wed May 20, 2009 10:56 am

:D Finally!! My collision related crashes fixed. Thank guys, really great work.
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Post » Wed May 20, 2009 11:17 am

W00t-hoo! Dialuppy dialup is dialuppy, so I'll wait for a stable release, but sounds awesome!
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Post » Wed May 20, 2009 11:17 am

Awesome update!

Thought [url=https://sourceforge.net/tracker/?func=detail&atid=1003219&aid=2749724&group_id=207820:1vbj1tg4]this bug[/url:1vbj1tg4] was fixed, but oh well.
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Post » Wed May 20, 2009 2:12 pm

[quote="deadeye":215flzjq]Platform School mostly works, after changing all the controls to Player 1. But there's some kind of strange collision bug that pops the player to the top of a wall sometimes. I'll try to reproduce it.

Vert, on the other hand... wow. It's totally screwed. The rendering, the collision, the rotation, everything. Objects are disappearing and reappearing, it won't rotate right, textures inside of Tiled BG's lose thier textures, and everything is generally whacked.

Here's what it's supposed to do:
http://dl.getdropbox.com/u/529356/Vert%20Proper.exe

And here's what it's doing when built with 0.99:
http://dl.getdropbox.com/u/529356/Vert%20Mess.exe

You can move around and stuff, you just can't see the player until you move a bit.

I'll try to recreate all this stuff and post some bug reports.[/quote:215flzjq]
I think its a VRAM problem try to mess with it and see what happens
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Post » Wed May 20, 2009 3:03 pm

Post your messed up caps on to the tracker folks (set them to Private if you dont want them public) and we'll have a look when we can.
Scirra Founder
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Post » Wed May 20, 2009 4:44 pm

This is great, i really like the 3d sprite stuff, thanks!
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Post » Wed May 20, 2009 4:47 pm

I've got a problem with my project I don't have with the 0.98 with the physic engine.

I've done some tests and it appear that you can test yourself with a simple sprite, with the physic behavior.

Here's the problem :

Wih the 0.98 :

In the event sheet, a simple event to create the sprite when the user press space key.
If you setup the world gravity to -20 (for example), the first sprite created when we push the space key, starts flying to the top of the screen (normal with a negative value).

With the 0.99 :

With the same parameters, the first sprite don't fly, if you press space again, the second don't fly, but at the third sprite created, that's work...I have to wait for 3 sprites beforce gravity takes effect....

Thx in advance.
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