Construct 0.99 released (UNSTABLE)

New releases and general discussions.

Post » Fri May 22, 2009 11:42 am

gammabeam: those are both known bugs, the former is fixed in the next build.

konjak: try it. It should do that :)
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Post » Fri May 22, 2009 2:39 pm

Is there any way to fix the weird tearing when placing mesh-edited objects next to one another?
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Post » Fri May 22, 2009 4:32 pm

How do you mean?
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Post » Fri May 22, 2009 5:51 pm

Weird, while trying to create an example I discovered 2 things:

1: Loading meshes from the binary only works until I save the project (As in, from a temp file)

2: I used the select tool to select the topmost pixels of a 96x96 square and when I released the mouse button, the whole image disappeared.

Here's the tearing I was talking about (only happens with 3D layering turned on):



The blue one is 4 different, rotated objects
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Post » Fri May 22, 2009 8:40 pm

Can we animate mesh object points?
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Post » Fri May 22, 2009 10:18 pm

How does the 'get alpha of individual pixels' work? It isn't in the list of expressions for the image manipulator.
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Post » Fri May 22, 2009 10:20 pm

I assuming you guys fixed the Private Variable issues right?


How do you add objects to a folder? I don't see the option in the Object bar.
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Post » Sat May 23, 2009 12:00 pm

How do collisions work with Z-ordering? Do they only collide if on the same Z, or do they always collide while on the same layer?
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Post » Sat May 23, 2009 12:05 pm

Separate threads or bug tracker issues, please..
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Post » Sat May 23, 2009 12:08 pm

[quote="konjak":1va5jphl]How do collisions work with Z-ordering? Do they only collide if on the same Z, or do they always collide while on the same layer?[/quote:1va5jphl]

They still collide regardless of elevation, I just did a quick test in a fresh cap. But that is easy enough to fix; just add another condition that compares their Z elevations. There is a "compare Z elevation" sprite condition.
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