Construct 0.99.2 released (unstable)

New releases and general discussions.

Post » Fri May 29, 2009 3:26 pm

One plugin might've slipped through.
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Post » Fri May 29, 2009 4:28 pm

It's not a DEP issue, the plugin was configured incorrectly. It should be fixed in the next build.
Scirra Founder
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Post » Sat May 30, 2009 2:03 pm

Just a quick question for the Devs.

How hard/time-consuming would it be to get Construct to support native 3D Rotation/Transformations now that we having a working Z axis and accompanying Z buffer?

I'm just asking so I can gauge whether its worth it to just use an event based Rotation Matrix or wait for a native solution. Thanks.
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Post » Sat May 30, 2009 3:06 pm

And while I'm at it, setting an absolute displacement for a Sprite is either broken or I don't understand it. It does not function at all like it did prior to 0.99.
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Post » Sat May 30, 2009 5:03 pm

Very Nice.
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Post » Sat May 30, 2009 5:56 pm

[quote="Glamthaus":3geio86m]How hard/time-consuming would it be to get Construct to support native 3D Rotation/Transformations now that we having a working Z axis and accompanying Z buffer?[/quote:3geio86m]
It's probably not practically possible until 2.0.
Scirra Founder
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Post » Sat May 30, 2009 9:58 pm

[quote="Glamthaus":yiqgezhb]And while I'm at it, setting an absolute displacement for a Sprite is either broken or I don't understand it. It does not function at all like it did prior to 0.99.[/quote:yiqgezhb]

ya, it's busted. :mrgreen:
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Post » Sun May 31, 2009 4:01 am

[quote="Ashley":3bdv7jq2]It's probably not practically possible until 2.0.[/quote:3bdv7jq2]No worries, event based it is.

[quote="Davioware":3bdv7jq2]ya, it's busted. :mrgreen:[/quote:3bdv7jq2]Thanks for the confirmation Davio. :)
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