Construct 0.99.3 released (unstable)

New releases and general discussions.

Post » Thu Jun 04, 2009 9:36 am

[quote="Rich":37ryjtt2]I think it's possible sound and music resources don't work well yet.[/quote:37ryjtt2]

Sounds added to the Sound folder don't show up in the dropdown as resources when making an action to play it.

I noticed that in .99.2 earlier today, and in .99.3 it's the same thing. That may be why .caps made in 98.9 or prior are failing in .99.2 and above.

(FAKE EDIT: Seems this is confirmed, Candescence was having trouble saving his .cap, and after removing the sounds from the Sound folder he was able to save his .cap without any problems.)

Also, there seems to be something up with collisions. See CharmyBee's Ghost Shooter clone here. Start the .cap and walk down towards the bottom edge of the layout, avoiding all "monsters." The player's health will begin to deplete even when not touching a monster, so either there are objects that aren't rendering or there is something up with collisions.

(REAL EDIT: Actually, it might just be the .cap. I haven't found any evidence elsewhere that collisions are messed up.)
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Post » Thu Jun 04, 2009 9:41 am

Use external resources for now then I guess.
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Post » Thu Jun 04, 2009 9:58 am

holy crap HOLY CRAP
VERT IS WORKING!!!! :D

The rotation is fixed... the platforms are fixed... everything that was wrong with it is fixed! Even the max fall speed is fixed! Now Vern falls too slowly though :P

So awesome. Time to get back to work!

Thanks for the update guys, you rock.


Edit: Ah, crap. Platform School isn't working now :(. New bug that's triggering "Has wall to left/right" when running into the side of a Platform Attribute object. It's making the turtles jump when they shouldn't be.

Oh well, bug report time...
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Post » Thu Jun 04, 2009 1:43 pm

I found two things to look at.

One is the minimap, in ver 098.9 the cap below works fine.

[url:2k7nnrrl]http://dl.getdropbox.com/u/1244375/SpaceShipDemo4.cap[/url:2k7nnrrl]

In 0.99.3 the minimap has random graphic crap in it. I checked this on my home computer and work computer both do the same.
I found a work around for it, Just add a clear terrain first before you add the other minimap commands.

Two a sprite problem. It can also be seen in the above cap.
The Wall sprite (green) at the top also the one at the bottom of the play area. The Wall should be covered by the WallCover . This worked right in ver 098.9 But in the 0.99.3 the clear box part is still under the WallCover but the green part is offset above it.
In the Wall properties the Angle is set to -90.
I found if you set the Angle to 90 seems to fix this problem.
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Post » Thu Jun 04, 2009 1:44 pm

Yes, there is a problem where angle is between (including) -180 and -45. It's been reported already.
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Post » Thu Jun 04, 2009 11:34 pm

Remember to post all bugs on the tracker if you haven't already!
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Post » Fri Jun 05, 2009 12:25 am

Oops, I forgot :(

I'll do it now!
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Post » Fri Jun 05, 2009 6:13 pm

1) Will bone behaviour be fixed? There's a prob with a multiplying bone animated objects but I heard one guy posted the bug on tracker already. This prob needs a fix anyway, it's a highest priority question for those who wants to make games with bone animated enemies.

2) Another question: why don't you create redo function aside of undo?

3) And the third question: will you make platform behaviour compatible with the physics behaviour? I mean make a "platform behaviour" object(like a character) collide with "physics behaviour" object(like a box).
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Post » Fri Jun 05, 2009 6:44 pm

The bone duplicating bug has been submitted already, I've been waiting for that one to be fixed too. I'm sure it will be solved by 1.0 as the developers have said they're trying to fix most bugs by then.
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Post » Fri Jun 05, 2009 6:49 pm

[quote:xqgch25g]3) And the third question: will you make platform behaviour compatible with the physics behaviour? I mean make a "platform behaviour" object(like a character) collide with "physics behaviour" object(like a box).[/quote:xqgch25g]

You can do this with events, or you can make a platforming engine for your player with physics.
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