Construct 0.99.3 released (unstable)

New releases and general discussions.

Post » Sat Jun 06, 2009 6:05 am

Not sure if this is a bug or what.


The layout seems to distort the graphic. When I run the game it's fine.
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Post » Sat Jun 06, 2009 7:46 am

[quote="Azu":3gzvmrpe]

The layout seems to distort the graphic. When I run the game it's fine.[/quote:3gzvmrpe]

I've noticed the same thing
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Post » Sat Jun 06, 2009 4:05 pm

Tonks is COMPLETELY broken... when the tanks spawn the wheels and treads are nowhere to be seen, and the tank falls then suddenly rockets into oblivion.

Will try to track down exactly what is causing it, but I bet it's something to do with hinges. :/

Will report later once I get time to play with it.

~Sol
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Post » Sat Jun 06, 2009 5:00 pm

Azu: I can't see anything wrong in your screenshot. I don't know what it's meant to look like!

However, there's an open bug on the tracker about objects rotating in the layout editor getting offset, which may be related.
Scirra Founder
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Post » Sat Jun 06, 2009 5:57 pm

The sprites looks distorted and sized up.
Look closely.
Ver 98.9


Ver 99.3 (Linear)
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Post » Sat Jun 06, 2009 6:45 pm

What is the object's angle?
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Post » Sat Jun 06, 2009 7:06 pm

0. All objects' angle are zero.
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Post » Sat Jun 06, 2009 7:31 pm

Oh, forgot to mention: object with physics behaviour falls through objects with a solid attribute. I know it's not a prob really but making objects and creating physics behaviour, making them immovable and cloning them for a whole game takes more time and creates more issues for the game, nah?
EDIT: Btw as for me I like how linear filter looks! :)
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Post » Sat Jun 06, 2009 8:21 pm

Why do you have to clone them? Adding physics behavior and ticking immovable takes all of 5 seconds.
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Post » Sat Jun 06, 2009 8:55 pm

But you would agree that making solids active not for only platform behaviour objects but also for physics can make the game developing more comfortable, right? Man, even that little thing gives a lot of joy for a user, it's worthy to be added! :wink: But if you like you can not do it.
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