Construct 0.99.4 released (unstable)

New releases and general discussions.

Post » Mon Jul 13, 2009 12:41 am

So those new build rumors were true! :D

Checking it out now...
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Post » Mon Jul 13, 2009 12:47 am

still no new stable release? sadzorzz :(
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Post » Mon Jul 13, 2009 12:50 am

sandboxie doesn't break anything in the setup that i know of, everything appears to install correctly but i know that sometimes all that's required is to move a couple of direct x dlls to the main application folder for an application to start working but it didn't seem to work this time :(

it's not THAT big of a deal but i enjoy the easy removal of programs using sandboxie so i thought i'd try to find a work around/solution before resorting to a regular installation. i'll try asking on the sandboxie forums and if nothing comes of it then i'll do a regular installation withot sandboxie. s'all good! :mrgreen:
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Post » Mon Jul 13, 2009 12:57 am

[quote="cecil":n6kzrt91]still no new stable release? sadzorzz :([/quote:n6kzrt91]
The stability of this version will only depend on whether people are getting major bugs, if we get the all-clear after a whole lot of people have tested it, it's stable.

Anyway... Holy hell, that's awesome! The panel object is also totally awesome, too.
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Post » Mon Jul 13, 2009 1:07 am

Hmm... there seems to be something up with LOS behavior in this build, but I don't see any changes to LOS in the changelog. It might have to do with Sprite changes.

What's happening is if the Y position of a Sprite is exactly equal to the Y position of the object with LOS behavior, then the Sprite is completely invisible as long as it's on the left-hand side. I'll try to mock up a demo showing this.

Edit:
Here it is:
http://files.getdropbox.com/u/529356/LOS%20bug.cap

Run this in 0.99.3 to see what it's supposed to do, then run it in 0.99.4 to see the difference. A hotfix on this would be super-swell :D (that is, if it's easy to do and stuff...)


Edit 2:
Platform School seems to be running okay, aside from a bit of a gravity issue when swimming. But I assume that has to do with the new gravity settings, and it seems I can fix that pretty easily. So barring any unforeseen difficulties it looks like work will continue on Platform School here shortly :)
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Post » Mon Jul 13, 2009 1:53 am

awesome work, so many nice things.

Just hopes for a LOS hotfix :P
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Post » Mon Jul 13, 2009 1:57 am

[size=50:2fbltzrn]let's see if it works again...[/size:2fbltzrn]
I heard a rumor in my head that the 99.4 sdk will be released sometime tomorrow before noon
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Post » Mon Jul 13, 2009 2:08 am

ah, finally. Clone layout. Bit Fortress will continue to put the latest build through a scrotum-scraping production run. Onward! To glory!
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Post » Mon Jul 13, 2009 3:35 am

I guess this:
- [FIX] Zooming and rotating displayed incorrectly if the X and Y zoom ratios differed

Doesn't have anything to do with this:
[url:12sevvu7]http://sourceforge.net/tracker/?func=detail&aid=2794526&group_id=207820&atid=1003219[/url:12sevvu7]
:?:

Anyway thanks for everything.
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Post » Mon Jul 13, 2009 5:37 am

Yes, 360 controller support. Not quite DirectInput but good enough. Too bad I don't have a 360 controller to test it (I only have a normal ps2 style usb pad). I'm assuming there isn't a way to get it working with this.

It seems to support the analog functions too, if the compare event is any indication. I really wish I had a 360 controller handy to test it out though.
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