[quote="deadeye":2swxv80x]Here it is:http://files.getdropbox.com/u/529356/LOS%20bug.cap
Run this in 0.99.3 to see what it's supposed to do, then run it in 0.99.4 to see the difference. A hotfix on this would be super-swell
(that is, if it's easy to do and stuff...)[/quote:2swxv80x]
[quote="Doppel":2swxv80x][quote="alspal":2swxv80x]awesome work, so many nice things.
Just hopes for a LOS hotfix
LOS workaround is to set from 360 angle range to 361 nad it will see all around.[/quote:2swxv80x]
Yep, it seems there is an easy workaround for this. And apparently the issue is that if the angle difference between the two objects is exactly 180 then that's where the problem occurs. As Doppel pointed out in chat, if you flip the eye around 180 then the problem happens on the right side instead of the left.
Anyway, the 361 fix should work for now