Construct 0.99.42 released (stable)

New releases and general discussions.

Post » Sun Jul 19, 2009 10:33 pm

Search the tracker for known issues.
Scirra Founder
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Post » Mon Jul 20, 2009 2:32 am

Are there plans to implement HID-compliant gamepad support anytime soon? I have a couple of PS2 controllers hooked up to my computer, and no 360 controllers.
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Post » Mon Jul 20, 2009 7:17 am

I plan to make a direct input plugin so hopefully that will cover the other controllers.
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Post » Tue Jul 21, 2009 9:49 am

Multisampling won't impact perforance much will it?
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Post » Tue Jul 21, 2009 1:23 pm

I tested it and it really hurts the fps at the highest setting.
[quote:3g54tt1t][FIX] Collision bug in runtime[/quote:3g54tt1t]
Anyone care to specify details?
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Post » Tue Jul 21, 2009 1:53 pm

Maybe the collision bug when an object collide with two walls in an angle and the player go out of the bounds.
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Post » Tue Jul 21, 2009 1:57 pm

[quote:245xcxpe]Maybe the collision bug when an object collide with two walls in an angle and the player go out of the bounds.[/quote:245xcxpe]

Issue => But a little wall (angle 45) on the 90 angle.
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Post » Tue Jul 21, 2009 7:05 pm

[quote="alspal":2cs2dega]Multisampling won't impact perforance much will it?[/quote:2cs2dega]
Actually it reduces the framerate by approximately the multisampling number (so 4 times slower for 4x multisampling). So not quite so :P
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Post » Tue Jul 21, 2009 8:13 pm

O: what have i lost this looooooooong time?, massive new builds?
well.. i think that i'm back :P
and, going to test the build \o/
err.. does Construct works under Windows 7?
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Post » Tue Jul 21, 2009 8:49 pm

[quote="vanderjr5":2ljkv6eo]err.. does Construct works under Windows 7?[/quote:2ljkv6eo]

Sure does. I've been using Windows 7 since January and haven't noticed any problems with Construct. :)
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