Construct 0.99.6 released (unstable)

New releases and general discussions.

Post » Wed Nov 11, 2009 5:58 pm

Collision bug is still here!!! I thought it might disappear but is still here and it is annoying as always!
I cannot continue my project because of that @#$!# Error! After a few months waiting im a little angry. :evil:
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Post » Wed Nov 11, 2009 6:05 pm

Did you post the bug to the bug tracker in a fresh cap? Bugs wont be fixed if they are not on the tracker, there is no need to get angry over this you should always ALWAYS have backups of your caps when you upgrade to a new version, so if you run into a problem you can revert back to the latest version that works.
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Post » Fri Nov 13, 2009 7:34 am

Sorry guys! It was my mistake. I noticed that bug appears only if you load a very old project to new version of construct. I created a new test project ( with 99.6 version) very similar to old one and the bug has gone. I don't know why is that. I will test it soon and send it to a tracker if sth go wrong.

btw thanks for the new update
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Post » Fri Nov 13, 2009 5:32 pm

I suggest fixing the collision bug: http://sourceforge.net/tracker/?func=de ... id=1003219 before marking this as stable. It's a huge problem which can randomly crash the runtime
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Post » Sat Nov 14, 2009 10:41 pm

Additionally, -I- don't think it should go stable until the 3D Box rendering is fixed (http://sourceforge.net/tracker/?func=de ... id=1003219). This has been broken throughout the entire 0.99 series. The 3D Box is built in, so I'd expect it to work, especially if I'm using a "stable" release. I know it's not a crash but if it doesn't work right, that's just as bad.

EDIT: By the way, your about screen on this build still says "0.99.5"
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Post » Mon Nov 16, 2009 1:14 pm

[quote="Mr. Ksoft":jaq2lwup]Additionally, -I- don't think it should go stable until the 3D Box rendering is fixed[/quote:jaq2lwup]
From what I know, 3d box was already fixed, but the fix wasn't included in this version.

I'd love to see the physics custom collision bug fixed in the next stable version, as it wasn't broken on the previous versions. Since I use physics on most of my games and prototypes, I still haven't moved to 99.4, and it makes me sad :cry:

I personally think the next stable version should have at least the most critical bugs that appeared on newer versions solved. Not that you guys shouldn't release new versions from time to time, I just think it would be nice to mantain a consistency between stable versions. It's bad to have a new version with a once-ok feature broken!
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Post » Mon Nov 16, 2009 5:42 pm

V.0.99.5 isn't stable? So why is 0.99.6 released?
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Post » Mon Nov 16, 2009 6:44 pm

[quote="Russ":3j860osp]V.0.99.5 isn't stable? So why is 0.99.6 released?[/quote:3j860osp]
Every release is a beta until 1.0.
Stable beta releases are only different from unstable releases in that they do not crash often.
New releases fix previous bugs but sometimes there are new ones. Such is the nature of software development.
Also 1.0 doesn't mean totally bug free, it means it's bug free enough.
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Post » Mon Nov 16, 2009 7:45 pm

Yeah, I guess "stable" is a bit of a misnomer, it really means "not as unstable".
Scirra Founder
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Post » Tue Nov 17, 2009 12:18 am

how about naming it a "General Public Release" or some variation of that?
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