[quote="nightofgrim":3kjn8fno]Nevermind, there is an entirely new issue now.
If the hotspot isn't centered with the sprite, then the collision data for some reason is shifted (even with bounding box). But if the hotspot is centered it makes it impossible to create custom collision.
Look here. The red dots are where the hotspots are. The little boxes are resting on where the actual collision box is. All of these are using "bounding box"
Here is a link to the cap file: [url:3kjn8fno]http://dl.dropbox.com/u/1727838/physicsBug.cap[/url:3kjn8fno]
Please fix the collision bugs[/quote:3kjn8fno]
Same thing I ran in to tonight working on a fun little project -- At first I blamed my lack of experience with construct and have literally spent 3 hours messing with my .cap -- finally I got desperate for an answer to how I was screwing up and came across this on forums.