Construct 0.99.6 released (unstable)

New releases and general discussions.

Post » Tue Nov 17, 2009 2:01 am

I'm just glad I don't check the front page for updates any more, or I'd be missing everything.
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Post » Tue Nov 17, 2009 6:21 am

I'm having a really weird custom collision bug with the physics behavior. Some times it will place the node where I click and other times it wont. It's not random, it does it in some areas and not others.



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Post » Tue Nov 17, 2009 6:38 am

That part of the physics behavior has been broken throughout the entire .99.x series as far as I'm aware. Dots are misplaced whenever you click above the hotspot of your sprite.

I reported it as a bug a while back.
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Post » Tue Nov 17, 2009 6:52 am

Are there any plans to fix pitch/roll/yaw?

Even with the rendering bug fixed, 3d boxes are but a shadow of their potential without this.

This and the aformentioned physics bug, are the biggest problems plaguing Construct, both effecting operations over many releases. If the physics bug is too hard to fix, it might as well be removed until it works. In the current state, it's useless.
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Post » Tue Nov 17, 2009 9:27 am

[quote="linkman2004":nfl15vc8]That part of the physics behavior has been broken throughout the entire .99.x series as far as I'm aware. Dots are misplaced whenever you click above the hotspot of your sprite.

I reported it as a bug a while back.[/quote:nfl15vc8]


Thank you so much for pointing out the hotspot cause, I can deal with that.
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Post » Tue Nov 17, 2009 7:53 pm

Nevermind, there is an entirely new issue now.

If the hotspot isn't centered with the sprite, then the collision data for some reason is shifted (even with bounding box). But if the hotspot is centered it makes it impossible to create custom collision.

Look here. The red dots are where the hotspots are. The little boxes are resting on where the actual collision box is. All of these are using "bounding box"


Here is a link to the cap file: [url:1e34aq6p]http://dl.dropbox.com/u/1727838/physicsBug.cap[/url:1e34aq6p]

Please fix the collision bugs
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Post » Wed Nov 25, 2009 3:13 am

[quote="nightofgrim":3kjn8fno]Nevermind, there is an entirely new issue now.

If the hotspot isn't centered with the sprite, then the collision data for some reason is shifted (even with bounding box). But if the hotspot is centered it makes it impossible to create custom collision.

Look here. The red dots are where the hotspots are. The little boxes are resting on where the actual collision box is. All of these are using "bounding box"


Here is a link to the cap file: [url:3kjn8fno]http://dl.dropbox.com/u/1727838/physicsBug.cap[/url:3kjn8fno]

Please fix the collision bugs[/quote:3kjn8fno]

Same thing I ran in to tonight working on a fun little project -- At first I blamed my lack of experience with construct and have literally spent 3 hours messing with my .cap -- finally I got desperate for an answer to how I was screwing up and came across this on forums.
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