Construct 0.99.62 released

New releases and general discussions.

Post » Mon Nov 30, 2009 3:02 am

[quote="Android-Music":2yamoo4c]I'm not able to check this update so I have one question: was bone behavior multiply problem solved?[/quote:2yamoo4c]
You mean the one where having multiple objects with the bone behavior didn't work properly? That was fixed a while back(the original 0.99, I think), but there was no mention in the change log.
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Post » Mon Dec 07, 2009 3:42 am

So its still a candidate for a new stable build? Does that mean I still can't use it to its current full potential or something?

By the way, I don't know if its a real issue, but I have been experiencing a "an argument was" error or was that "an invalid argument was" error. Well don't know what argument it was but thats all it was saying in the error box which led to the unexpected closing of Construct.
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Post » Mon Dec 07, 2009 3:44 am

Sorry, I've updated the original post text to say it is now the new stable build.
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Post » Mon Dec 07, 2009 4:49 am

The RTS example file is broken in this version and wont run (no idea if it worked in older ones, didn't look at it until this version was downloaded and installed).
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Post » Mon Dec 07, 2009 8:57 am

Two instances of construct open. Both had been working fine, just screwing about trying different things. Closed the second one and went back to the first, went to make a runtime and got this error



Happened each time I tried. Restarted it, worked fine again. Can't replicate it, don't know what caused it (I wasn't doing anything complex tho).
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Post » Mon Dec 07, 2009 9:39 am

Please report bugs through the tracker, thanks... also, it's very important to have them reproducable so they can be fixed.
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Post » Mon Dec 07, 2009 1:00 pm

Oh dear. I'm so close to finishing my huge project, and now this... I should probably install it (especially since so many people are likely to play the game, and this will probably improve stability), but it's terrifying to think that I might have to go back and change a lot of stuff...
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Post » Mon Dec 07, 2009 5:25 pm

[quote="JonasKyratzes":agnsfz5u]Oh dear. I'm so close to finishing my huge project, and now this... I should probably install it (especially since so many people are likely to play the game, and this will probably improve stability), but it's terrifying to think that I might have to go back and change a lot of stuff...[/quote:agnsfz5u]

Just be sure to make backups, and don't uninstall your current version of Construct just in case something goes wrong.
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Post » Mon Dec 07, 2009 8:02 pm

[quote="deadeye":2ou66pq9][quote="JonasKyratzes":2ou66pq9]Oh dear. I'm so close to finishing my huge project, and now this... I should probably install it (especially since so many people are likely to play the game, and this will probably improve stability), but it's terrifying to think that I might have to go back and change a lot of stuff...[/quote:2ou66pq9]

Just be sure to make backups, and don't uninstall your current version of Construct just in case something goes wrong.[/quote:2ou66pq9]

Is it advisable to have two different versions of Construct installed at the same time?

(I'm definitely upgrading anyway. It's just a little frightening at this point - I've probably put hundreds of hours of work into this game.)
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Post » Mon Dec 07, 2009 8:12 pm

Yeah, you can have several different versions of Construct installed at once. Just install them to different folders.

My record is four versions installed at one time :P
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