[quote="Lost my Keys":1gzdivmn][quote="Ashley":1gzdivmn]Please - report bugs to the tracker, and include a clear explanation of the problem, what you expect to happen, what you see happening, and steps to reproduce. I just ran that .cap and it looks like everything is working fine. What's not working?[/quote:1gzdivmn]
The canvas is set at a specific size and looks fine in the cap, but when run, it appears as a small square less than a third of the size it should be, like in the pic. It's already been mentioned in the tracker too as far as I'm aware, a few weeks back when I first mentioned it, someone else said it was a bug and then reported it.
The example in the cap is an over the top one with it made much larger, to show the difference.[/quote:1gzdivmn]
Resize the canvas in the pic editor to your desired size, then check how much vram you use.
Resizing needs to happen at runtime otherwise you'll eat up ram like milk duds, and god help you when you update the collision mask.
[quote="Ashley":1gzdivmn]OK, that one's fixed in next build.[/quote:1gzdivmn]
Is it just fixed for the editor display, or is it going to actually change the canvas dimensions for runtime?
[quote:1gzdivmn]- [FIX] Canvas: cropping or invisible if not scrolled to 0,0 on start of layout[/quote:1gzdivmn]
Can I has no scroll always?