Construct 0.99.7 (unstable) released

New releases and general discussions.

Post » Mon Dec 14, 2009 10:25 pm

[quote="David":2ccm1u9t]Davioware what is the collision bug XD ?[/quote:2ccm1u9t]

I guess he means the pretty serious "when two per-pixel collision object collide, game might crash"-bug. I have it too. I think an update was supposed to fix it, but people still said it happened... ?
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Post » Mon Dec 14, 2009 11:38 pm

A lot of great changes here. Nice! :D

[size=50:257rdzbj]
Although 3D Box still renders wrong for me, some textures not rendering at all (mostly the front, but different ones if you muck about with pitch, roll and yaw). I'm not sure if it was supposed to be fixed this build or not, but thought I'd mention it anyhow.[/size:257rdzbj]

Ignore that, it's just me being stupid and not checking the tracker (and the program) properly, (didn't check "3D Layering" in layer properties.)

Now to go try out xaudio timescaling.
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Post » Tue Dec 15, 2009 12:16 am

ohh great update gonna try it now :D
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Post » Tue Dec 15, 2009 2:12 am

THANK YOU for the Physics FIX!!!!!!!
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Post » Tue Dec 15, 2009 9:53 am

BTW, XAudio2 has always timescaled audio - the new option is simply to turn it off :P
Scirra Founder
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Post » Tue Dec 15, 2009 6:09 pm

Great work dudes
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Post » Wed Dec 16, 2009 7:45 am

Your hard work is very appreciated.

I know that some of us can seem like an ungrateful community but don't ever forget that we have
as high hopes as you do for construct and thats why our emotions and our lack of patience
can sometimes appear that we do not value the hard work and the amount of time that you put in it.

Thank you so much for the fixes! but more importantly, thank you for listening to the community that believes in you so much!
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Post » Wed Dec 16, 2009 10:15 am

I finally had the chance to test this version yesterday, and it is awesome!
Broken things were fixed, new additions... Nice work everyone!
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Post » Wed Dec 16, 2009 1:02 pm

great!
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Post » Wed Dec 16, 2009 9:06 pm

Thanks for update! :D

But collision bug still exsist :(

I hope it will be fixed in the new build :)
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