Construct 0.99.7 (unstable) released

New releases and general discussions.

Post » Fri Dec 18, 2009 1:05 am

Ever since the site's been updated there's been 200% more activity everywhere.
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Post » Sat Dec 19, 2009 1:14 am

W00t! The 3D boxes WORK AGAIN!!! FINALLY!!

On the minus side, what the heck happened to the platform behavior's slope handing? Now, when I run something up a slope, it gradually slows down as the slope becomes steeper. Sometimes, if you stop on a slope for a sec and then try to keep going up, you can't, presumably because you don't have enough force to do so. Is this the intended new behavior? Sure it's realistic, and is great in, for instance, a Sonic-like game, but it's a nuisance otherwise. (If this is unintentional, I'll go ahead and file a bug report, but I dunno if it is)
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Post » Sat Dec 19, 2009 2:08 am

[quote="Mr. Ksoft":2qs48tid]W00t! The 3D boxes WORK AGAIN!!! FINALLY!!

On the minus side, what the heck happened to the platform behavior's slope handing? Now, when I run something up a slope, it gradually slows down as the slope becomes steeper. Sometimes, if you stop on a slope for a sec and then try to keep going up, you can't, presumably because you don't have enough force to do so. Is this the intended new behavior? Sure it's realistic, and is great in, for instance, a Sonic-like game, but it's a nuisance otherwise. (If this is unintentional, I'll go ahead and file a bug report, but I dunno if it is)[/quote:2qs48tid]

Yep, it's a bug.
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Post » Sat Dec 19, 2009 6:54 am

[quote="Mr. Ksoft":2fl096na](If this is unintentional, I'll go ahead and file a bug report, but I dunno if it is)[/quote:2fl096na]
I actually filed a bug report for this a few days ago when I noticed it.
Moderator
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Post » Sat Dec 19, 2009 8:30 am

sorry, thats fixed now...kinda hoped no one would notice it heh
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Post » Sat Dec 19, 2009 11:59 am

Fixed? That actually sounds like a neat idea, but why not leave it strictly optional?
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Post » Sat Dec 19, 2009 2:29 pm

Yeah the collision bug is fixed in the next version i believe.

Excellent work as always
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Post » Sat Dec 19, 2009 3:05 pm

[quote="Kisai":v2ah5cnn]Fixed? That actually sounds like a neat idea, but why not leave it strictly optional?[/quote:v2ah5cnn]

Sounds neat, but doesn't work how you might think. It prevents you going up a slope at all really. Though what you're thinking it does, could be done with events I would think.
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Post » Sun Dec 20, 2009 1:15 pm

python is totally broken now
I just released a fix for the old python problem

but now even a simple python command like
sprite.angle = 0

crashes the runtime
Spriter Dev
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Post » Mon Dec 21, 2009 5:47 am

I will file a bug report too but thought I should mention it here too.

I found a new runtime bug with the physics custom collision.
CAP can be dowloaded here: http://dl.dropbox.com/u/1727838/collision%20bug%202.cap

Screenshot showing what happens:

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