Construct 0.99.82 released (unstable)

New releases and general discussions.

Post » Sat Jan 23, 2010 9:16 pm

[size=200:2xlu6r6w]Download Construct 0.99.82 (unstable)[/size:2xlu6r6w]
[size=85:2xlu6r6w]This is an unstable build. You can help Construct's development by downloading it, trying it out, testing and reporting bugs. If you have projects you want to work on without possible bugs getting in the way, stick to stable builds.
Link to previous build (0.99.8) changelog[/size:2xlu6r6w]

We've patched some of the issues introduced in 0.99.8, and thrown in some extra fixes. Click through the links to previous build changelogs for all changes since earlier builds.

[size=150:2xlu6r6w]Full changelog[/size:2xlu6r6w]
Behaviors
[FIX] - Platform movement now handles platforms and moving platforms correctly. Should be much less buggy.
[FIX] - Platform movement did not revert to default controls if the controls were deleted from application properties

Plugins
[FIX] - Pasting objects onto the canvas no longer leaks memory
[FIX] - Plasma object no longer leaks memory
[FIX] - 3d Box - Bounding box now calculates correctly and accounts for rotations etc.

Event Editor
[FIX] - No longer loses sub events.

Family manager
[FIX] - Could select multiple objects but that had no effect, so set to single selection.

Runtime
[FIX] - 3d enabled layers with 'force own texture' no longer lose elements that are elivated above z=0
[FIX] - Bounding boxes of elevated 3d graphics are calculated correctly.
[FIX] - Crash with unloading textures action (affected Canvas)
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Post » Sat Jan 23, 2010 9:21 pm

WhaaaaAAA...?

You crazy kids with your surprise builds :P. This looks great though... downloading now :)



Edit:
[quote="Ashley":2agiwhhv]Event Editor
[FIX] - No longer loses sub events.[/quote:2agiwhhv]

Do you mean when copying and pasting from .cap to .cap? Just clarifying...
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Post » Sat Jan 23, 2010 9:32 pm

That's Davo's fix, I think it means repairing a bug in 0.99.8 where dragging an event with subevents lost the subevents... is there a similar problem with copy paste? Does that lose subevents as well?
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Post » Sat Jan 23, 2010 9:44 pm

Yeah, there was, but he had fixed it in a build that he released in chat. I'm installing 99.82 now, I guess I'll see if it made it in, and if it's there the, uh, I guess that's the one he meant. Or maybe both? Or neither?

I don't know what's going on!


Edit:
Yes, you can now copy and paste events with sub-events from one .cap to another. And moving an event with a sub-event seems fine too... though I never noticed a problem with that before.
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Post » Sat Jan 23, 2010 9:56 pm

Moving an event with the system - compare value condition deletes the condition from the event. Posting to the tracker.
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Post » Sat Jan 23, 2010 10:06 pm

[quote="Arima":2op7qzkk]Moving an event with the system - compare value condition deletes the condition from the event. Posting to the tracker.[/quote:2op7qzkk]

No it doesn't. You just have to make sure that the values you're comparing belong to objects or globals that exist in the new .cap. It won't auto-create things for you.

Unless I'm missing something, but I was able to copy both a System: Compare and a System: Compare Global Variable event just fine.
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Post » Sat Jan 23, 2010 10:11 pm

Sorry, should have been more thorough. Turns out it's specific - it doesn't happen by itself, but if comparing the speed of an object with custom movement, it does. The .cap's on the tracker, if you want to test it. https://sourceforge.net/tracker/?func=d ... id=1003219

Awesome with the fast updates! Looking forward to 1.0! :)
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Post » Sat Jan 23, 2010 11:15 pm

Fast update to new build. Nice
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Post » Sat Jan 23, 2010 11:30 pm

Lol. Nice work! :D :D
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Post » Sun Jan 24, 2010 1:50 am

Nice work guys! Cant wait to try this version out.
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