Construct 0.99.83 released (unstable)

New releases and general discussions.

Post » Mon Feb 22, 2010 5:39 pm

I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command. I use it a lot, and I'd love to see it fixed... :roll:
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Post » Mon Feb 22, 2010 5:42 pm

99.82 will not compile my specific game to run on an XP computer while 99.8 does.
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Post » Mon Feb 22, 2010 6:13 pm

[quote="gammabeam":ogk1wsob]I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command. I use it a lot, and I'd love to see it fixed... :roll:[/quote:ogk1wsob]

Gamma cut means delete the object, and copy it to memory. Useful for moving objects from layout, to layout, layer to layer...
Just use the delete button. :D
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Post » Mon Feb 22, 2010 6:27 pm

[quote="KrushBrother":nmzlzjgg]Just tried to run an old cap and found the crispify shader is missing.[/quote:nmzlzjgg]
Oops, it's back in the next build.

[quote="gammabeam":nmzlzjgg]I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command.[/quote:nmzlzjgg]
What are you trying to cut? It's coded differently depending on what you cut (events, image editor, layout editor etc).

[quote="Guyon":nmzlzjgg]99.82 will not compile my specific game to run on an XP computer while 99.8 does.[/quote:nmzlzjgg]
...what about this build, 0.99.83?
Scirra Founder
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Post » Mon Feb 22, 2010 8:05 pm

Nice, .83 doesn't crash every time on exit like the previous ones did.

However - there's a pretty weird bug where when you select an action in the event list a whole other event will randomly get selected and that action will be unavailable. Looks like it's pretty random - just clicked 3 times and then it happened and then 16 more and it happened again.

Seems to happen when there are groups under groups, will see if a plain buggy cap can be made.
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Post » Mon Feb 22, 2010 8:11 pm

[quote="Ashley":1vxz57an]
[quote="Guyon":1vxz57an]99.82 will not compile my specific game to run on an XP computer while 99.8 does.[/quote:1vxz57an]
...what about this build, 0.99.83?[/quote:1vxz57an]

My current game will not run on any XP machine (5 tested so far) I tried both normal compiles and minimum XP operating system.
It ran fine under .99.8, but under both 99.2 and 99.3 the second screen is all white.

Note this game runs fine under vista and WIn7 under all construct versions.

Sending you a link to the cap
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Post » Mon Feb 22, 2010 10:03 pm

[quote="Ashley":jqq46lgp]
[quote="gammabeam":jqq46lgp]I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command.[/quote:jqq46lgp]
What are you trying to cut? It's coded differently depending on what you cut (events, image editor, layout editor etc).
[/quote:jqq46lgp]

I mean cutting Objects on the layout editor.
It's an old bug, that first appeared on 99.4 (I posted it to the tracker in july! :P)

Here's the link to the tracker:
http://sourceforge.net/tracker/index.ph ... id=1003219
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Post » Mon Feb 22, 2010 10:16 pm

Oh I see, its not deleting it, but it is copying it, that and removing it from the selection.
Sorry thought it was working correctly.
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Post » Tue Feb 23, 2010 1:01 am

I just now noticed that something has happened to the text rendering in 0.99.83 that makes antialiased text all grody looking. Here's the new text:



And here's what it looks like in 0.99.82:



These are both raw text objects with no shaders on them. It looks like it's setting all the semi-transparent pixels to fully opaque.

I noticed that on the bug tracker there is a closed report saying that DirectX can't draw text properly, but I'm just giving a heads up in case something was unintentionally messed up here because I didn't see anything in the changelog about either text or rendering changes.

And yes, I know there is a Text shader that fixes it ;). I've just never had to use it, but I suppose I will now.
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Post » Tue Feb 23, 2010 1:10 am

Oooo got a peak at some text for the platform tutorial!

Actually I am good, working o n the naimation for my guy and monsters during the wait. :wink:
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