Construct 0.99.84 released (unstable)

New releases and general discussions.

Post » Thu Apr 08, 2010 11:18 am

Hi developers, please add windows-1251 and UTF-8 support in construct
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Post » Thu Apr 08, 2010 2:20 pm

[quote="aolko":3u8drby0]Hi developers, please add windows-1251 and UTF-8 support in construct[/quote:3u8drby0]

Isn't Unicode the better choice?
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Post » Thu Apr 08, 2010 2:30 pm

Construct 2 will be unicode; before then we can't really change it.
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Post » Thu Apr 08, 2010 5:17 pm

[quote="Ashley":2hbdm3ot]Construct 2 will be unicode; before then we can't really change it.[/quote:2hbdm3ot]
Eh...its long to wait for second version..((
make unicode in 0.99.85 please
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Post » Fri Apr 09, 2010 2:47 am

[quote="aolko":4d21ctnt][quote="Ashley":4d21ctnt]Construct 2 will be unicode; before then we can't really change it.[/quote:4d21ctnt]
Eh...its long to wait for second version..((
make unicode in 0.99.85 please[/quote:4d21ctnt]

you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.
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Post » Fri Apr 09, 2010 9:00 am

[quote="Aeal5566":2jnnhmx7]
you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.[/quote:2jnnhmx7]
well...how to do it?
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Post » Fri Apr 09, 2010 9:08 am

[quote="aolko":2tzh69dt][quote="Aeal5566":2tzh69dt]
you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.[/quote:2tzh69dt]
well...how to do it?[/quote:2tzh69dt]

Unless you know what you're doing with programming, you're unlikely to be able to do it.
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Post » Fri Apr 09, 2010 10:35 am

[quote="Lost my Keys":956b3jqi][quote="aolko":956b3jqi][quote="Aeal5566":956b3jqi]
you cannot flip a switch and make it unicode. it would require quite a but of work. It is open source you can always down load the source and make it on your own.[/quote:956b3jqi]
well...how to do it?[/quote:956b3jqi]

Unless you know what you're doing with programming, you're unlikely to be able to do it.[/quote:956b3jqi]
So...do the unicode please...in patch format for actual version of construct :wink: :roll:
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Post » Fri Apr 09, 2010 10:50 am

[quote="aolko":3rewana7]
So...do the unicode please...in patch format for actual version of construct :wink: :roll:[/quote:3rewana7]

Why the hell would I? With that attitude you can be sure it's at the bottom of everyone's list. You don't come here, make a few posts with some game you had someone else practically make for you, then start making demands for things you've already been told are too complicated to add to the current version. What part of Ashley's original reply didn't you understand?

Newsflash, world does not revolve around aolko.
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Post » Fri Apr 09, 2010 10:53 am

Everyone chill! It's an important feature to have unicode, and it's especially crucial to non-English speakers, since it can be difficult or impossible to make a game in your native language without unicode support. Imagine trying to make a platformer for your friends in a program that doesn't support English, only Hindi characters.

aolko, you do not understand how difficult it is to add unicode support to Construct. There are hundreds of thousands of lines of code, it's much more complicated than flipping a switch, and we only work on this in our spare time. So, in short, there will not be unicode support before Construct 2.
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