Construct 0.99.85 released (unstable)

New releases and general discussions.

Post » Tue Jun 01, 2010 10:52 pm

[size=200:2n3l80ek]Download Construct 0.99.85 (unstable)[/size:2n3l80ek]
[size=85:2n3l80ek]This is an unstable build. You can help Construct's development by downloading it, trying it out, testing and reporting bugs. If you have projects you want to work on without possible bugs getting in the way, stick to stable builds.
Link to previous build (0.99.84) changelog[/size:2n3l80ek]

I'm afraid there's not much new in this build, we've been busy. Hopefully more progress will come over the summer. This is a candidate for a new stable build because 0.99.62 has some pretty serious bugs we've since fixed.

Note: this release isn't just to annoy Tulamide ;)

[size=150:2n3l80ek]Changelog[/size:2n3l80ek]
Behaviors
- [CHANGE] Ball behavior: another change to bounce/move-out-when-trapped algorithm. Seems significantly more reliable now. It's inevitable that sometimes the ball will be squashed from all angles and totally trapped with nowhere to go. Previously this 'teleported' to prevent ever overlapping a solid, which tended to spoil games. Now it is allowed to overlap something solid, but it will move normally towards the nearest open space. Usually this means its corner might briefly overlap a solid and space will quickly free up, then it moves back. In extreme situations, it will pass through a solid and move normally to the nearest free space. This is pretty much the only solution, since there is nowhere else to go, but hopefully should be sufficient for almost all games. At least it doesn't teleport!
- [FIX] Fixed a bug with platform allowing bunny hoping when the controls are disabled

Editor
- [FIX] Fixed dragging and dropping in the layout editor so the draw order of items are maintained

Plugins
- [FIX] Telling a period of a timeline to stop will call its 'stopped' trigger

Runtime
- [FIX] Collision mask sometimes incorrect for animated sprites (R0J0Hound)
- [FIX] Picking problem with 'pick topmost' and 'pick bottommost' with families
Scirra Founder
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Post » Wed Jun 02, 2010 12:23 am

Well, my usual 'see new release and hope my game killing bug has been fixed on accident" routine as again ended with sadness. Still nice to see some activity though. Cool stuff, but I gotta go cry now. :(
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Post » Wed Jun 02, 2010 1:14 am

Heh, I came on by chance before going to sleep and find this awesome update. Thanks Scirra! :D Time to go see if some .caps of mine aren't broken anymore :P

Edit:
Well, bone movement works again (YAY!) but I'm still having major problems with the Physics behaviour and 3D Box object =/ Anyone else experiencing this? :?
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Wed Jun 02, 2010 3:13 am

Great to see a new update! Unfortunately, I'm getting an error with my game and this new build. My frame rate seems to drop significantly when going up slopes. I couldn't duplicate this in a new file, so i tried to clean out my game as best i could. Here is the cap: [url:25b9g2lr]http://www.louisferina.com/platTest.cap[/url:25b9g2lr] I'll post a bug report.
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Post » Wed Jun 02, 2010 7:01 am

great!

but will it be okay to install both .84 and .85 versions together?? i don't want both of them to get screwed

P.S: tulamide won't be really happy when he comes back :lol:
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Post » Wed Jun 02, 2010 8:20 am

[quote="abhilash2863":wa50jga7]
but will it be okay to install both .84 and .85 versions together?? i don't want both of them to get screwed
[/quote:wa50jga7]


Of course, just install it in a different folder.
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Post » Wed Jun 02, 2010 10:20 am

That was quick... are you sure you didn't want to offend Tulamide?

Well this update seems full of handy fixes. Should install.
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Post » Wed Jun 02, 2010 10:41 am

Why is the Xbox 360 controller still broke?
It was working great 2? 3? builds ago.....

also Information button not working?
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Post » Wed Jun 02, 2010 11:54 am

Nice fix for the Ball behavior. I was thinking if you wanted to avoid users actually seeing it overlap, you could use a dummy object that used the Custom movement behavior set to Restrain distance from the ball, and set to bounce off solids.... might work, that or perhaps slide.

Thanks again.
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Post » Wed Jun 02, 2010 12:19 pm

I expected some more updates\fixes\additions, but that's ok, I know you've been busy.. Good work
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