Construct 0.99.85 released (unstable)

New releases and general discussions.

Post » Mon Jun 28, 2010 1:08 pm

Hi. Would You make animation for 3d objects? I mean, when i want to make some animated sprites like creatures in DirectX. It would be very nice.

And there is too much logical bugs with families and other stuff.
I hope that you know how to fix them. Logical bugs are critical problem of this application.
It will be really nice tool for make games but not yet.
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Post » Tue Jun 29, 2010 2:58 am

new stable release soon? its been 7 months? 8 months? since the last "stable" build?
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Post » Tue Jun 29, 2010 10:09 am

[quote="cecil":2sf9x5yt]new stable release soon? its been 7 months? 8 months? since the last "stable" build?[/quote:2sf9x5yt]

From the initial post:
[quote="Ashley":2sf9x5yt]This is a candidate for a new stable build because 0.99.62 has some pretty serious bugs we've since fixed.[/quote:2sf9x5yt]
This release (.85) needed testing and if all works fine I expect this to be the next stable soon. And that would mean you're already working with a stable version (if you downloaded and installed it) :D
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Post » Tue Jun 29, 2010 12:58 pm

So you want some testing? I have some example project based on David 3D walls.
There is some bug with spawning 3D objects by other Sprite objects.
You can't spawn one type walls by one type sprites because application going wrong here.
it spawning all types of 3D walls on one type of sprite. It's weird because I assigned them separately:
Object_3D_A spawned by Sprite_A
Object_3D_B spawned by Sprite_B
Object_3D_C spawned by Sprite_C

But after compiling it working like that:
Object_3D_A spawned by Sprite_A
Object_3D_B spawned by Sprite_A
Object_3D_C spawned by Sprite_A

And another bug. Groups -> Families. They wont work correctly. Sometimes it never work.
There is a link to the source. I think it will help You.
http://hackman128.tripod.com/wolf3dfixed2.cap
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