Construct 0.99.9 released (unstable)

New releases and general discussions.

Post » Sun Jul 04, 2010 10:23 pm

3D object rocks! Tested my game and everything seems to be running fine so far. Jumping on slopes is fixed. Awesome update!
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Post » Sun Jul 04, 2010 10:53 pm

Can you guys port it to MacOS?!



Just kidding! :lol:
Can't wait to go back to work and test this!
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Post » Mon Jul 05, 2010 1:34 am

I don't know about construct, but for a reference on the amount of polygon in the screen for good realtime performance are VERY low compared to the amount of polygon for rendered movies, for example:

-On Nintendo 64 and playstation 1, polygon count were around 100.000 triangles for background,
characters, 2D elements, etc. (a cube has 6 squares=12 triangles). A character used at max around 1.000 polygons.

-PS2, Gamecube, Xbox 1 worked with around 20 million triangles on everything. (Note that this already incredible amount of triangles are only statical graphics, so whenever animation+interaction+ physics kicked in, this dropped A LOT, I play with Blender 3D and I can testify about this) A character would use around 2.000~5.000 polygons.

What I'm trying to say with this? These consoles were designed specifically to handle 3D objects and as you can see they didn't use too many, Construct can handle 3D, but as far as I know it's not its focus so I would expect it to have a 3D performance WAY below than any other 3D game/engine, despite using DirectX.

I haven't tested yet, but I think It should be safe to work with 3D models of 1.000 triangles app.
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Post » Mon Jul 05, 2010 2:44 am

I LOVE YOU! :D :D
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Post » Mon Jul 05, 2010 3:59 am

Downloading right now!
Very exited to experiment with this build,
cheers!
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Post » Mon Jul 05, 2010 4:15 am

You guys are just too awesome!

Thanks for the build, some really nice changes and fixes here :D.
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Post » Mon Jul 05, 2010 4:19 am

I still eventually get a crash from opening the event wizard.....

This is really disheartening, as this is what I've been waiting to get fixed and it still isn't. Can you REALLY not make the window with the icons in it NOT appear unless you click a button to see them? I just imagine that's a much safer bet to avoid this. Please!
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Post » Mon Jul 05, 2010 5:19 am

Oh my. Thats quite the awesome changelog. Definitely gonna devote some good hours to testing it :D
[color=#FF0000:32rn9th7][size=85:32rn9th7][rant] and believe me, I have the time. A family PV bug (that I also posted on the tracker) just freaking nuked my latest game... go figure [/rant] [/size:32rn9th7][/color:32rn9th7]
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Post » Mon Jul 05, 2010 11:37 am

Thx guys!!! Here is my experiment with 3D: http://dl.dropbox.com/u/1581935/IMMOO%2 ... %20Exp.rar
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Post » Mon Jul 05, 2010 1:27 pm

XBox 360 controller is back to being automatically linked to move behavior. NICE!

Thank you
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