Construct 0.99.9 released (unstable)

New releases and general discussions.

Post » Mon Jul 05, 2010 1:40 pm

Will upgrading from 0.99.85 to 0.99.9 cause my current projects to break? Last time I upgraded I had to restart from scratch? Or should I just finish my game first, since it's less riskier?

Cheers!
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Post » Mon Jul 05, 2010 2:03 pm

wow! I'm going to try this out. Construct pretty much saved us during our Thesis. Now I have graduated as a Computer Science dude :P
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Post » Mon Jul 05, 2010 2:38 pm

Wow, nice update indeed there guys!
And the 3D Object seems to be a great addition aswell.

Time to get back to work for me! :D

[quote:4q0agxxw]Will upgrading from 0.99.85 to 0.99.9 cause my current projects to break? Last time I upgraded I had to restart from scratch? Or should I just finish my game first, since it's less riskier?

Cheers![/quote:4q0agxxw]

Simply make a backup of your Game. That way if the project crashes or something you can still uninstall this build, install the old one and continue work.
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Post » Mon Jul 05, 2010 4:45 pm

Nice to see you are back on the track. A lot of details are taken care of. Your hard work helps me getting things done that I never thought I would.

But as much as I like to see such a big update, there seems to be problems. The 3D object was the first I wanted to check out. The result was that running it immediatly exits the exe and even the debugger.

And could someone who already downloaded my watch.cap (see signature for location) try to run it with 99.9? I can't move the window correctly (vertical movement completely ignored, horizontal movement weird). Exiting the watch.cap was originally done by clicking on the icon in the upper left. Now it needs a double click, although the events are still the same.
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Post » Mon Jul 05, 2010 4:47 pm

[quote="georgethreed":235nf4zh]Thx guys!!! Here is my experiment with 3D: http://dl.dropbox.com/u/1581935/IMMOO%2 ... %20Exp.rar[/quote:235nf4zh]

Heya, I tried loading your 3D object there and it works also perfect, I'm having a prob where the normals appear to be flipped. This obviously isn't happening to you :) Any ideas? I'll try another object tho.

Incredible update guys, this new 3D object is a great addition along with the fixes.... bring on v1.0!! :)

~t
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Post » Mon Jul 05, 2010 5:19 pm

Is it possible to load an animated .obj model? or just non-animated models? either way thats cool.
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Post » Mon Jul 05, 2010 7:13 pm

Does the 3D object support shading like a phong or blinn shader? Everything I import is flat shaded. I don't necessarily need it, but just making sure I'm not missing a feature or importing incorrectly.

[quote="LavaWave":2ntpkjf5]Is it possible to load an animated .obj model? or just non-animated models? [/quote:2ntpkjf5]
It doesn't seem like it supports any type of animation. You can rotate and move around individual objects though...I wonder if there could be away to make a hierarchy of 3d objects and animate that within Construct...

[quote="lildragn":2ntpkjf5]I'm having a prob where the normals appear to be flipped.[/quote:2ntpkjf5]
Have you tried resetting the transforms? I'm using max and it imports correctly.
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Post » Mon Jul 05, 2010 7:41 pm

Its flipped for me too, but Im using an exported obj, made in Anim8or.
No biggy tho, it's not like I cant export it flipped, or flip it in Construct.

As to the animation. Yeah you could make up you own out of multiple objects. The bones behavior would probably be Ideal for this.
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Post » Mon Jul 05, 2010 8:37 pm

New Version of my 3D experiment)))
[url:3jfz498x]http://dl.dropbox.com/u/1581935/IMMOO%20GAMES/second3d.rar[/url:3jfz498x]
+all errors are corrected.
+Beautiful texture
+less polygons

Comment please! :)
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Post » Mon Jul 05, 2010 9:26 pm

Is Platform broken for anyone else?
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