Construct 0.99.9 released (unstable)

New releases and general discussions.

Post » Wed Jul 07, 2010 12:06 pm

10 000 get
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Post » Wed Jul 07, 2010 1:02 pm

Also being picky about small things...

I reported this a long time ago, but since .62 it's broken:
- Using CUT (Ctrl-X) doesn't delete the object and move it to the clipboard. It is working as a COPY (the object moves to the clipboard, but also stays on the layout).

And another thing I reported that is there - again, pretty minor, but still annoying:
- If I rename the name of a player control (after clicking on "Manage Controls: ADD/EDIT"), the name doesn't change on that dialog - but if I click OK it will be changed.
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Post » Wed Jul 07, 2010 7:16 pm

[quote="konjak":2f2fz3rr][quote="Ashley":2f2fz3rr]How's this looking for a new stable release folks?[/quote:2f2fz3rr]

Again, your bug report mentions fixing memory leaks regarding the event wizard, but it doesn't. I still get a crash from frequent opening of the wizard, and this is really the only bug I want fixed right now. :(

As mentioned, is there no way to make it load those event wizard icons of the sprites optionally?[/quote:2f2fz3rr]

I agree with this aswell.
If this is fixed then there isn't realy anything that stands in the way for a Stable Release (even for 1.0).

Mr. Snooley
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Post » Wed Jul 07, 2010 8:50 pm

I have just tried running my game with this version, and it simply crashes. Is family picking "bug" here again? Good work anyway, the 1.0 version is near :)
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Post » Fri Jul 09, 2010 1:37 am

yeah, cap too complex to figure out where just yet
but I have a cap that runs much slower when I run it with this new version,
dropping from 60fps to about 20fps
in case it helps someone else find something
it uses platform behavior, physics, and canvases
Spriter Dev
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Post » Fri Jul 09, 2010 10:57 am

[quote:2f63x61e]Is family picking "bug" here again?[/quote:2f63x61e]
This bug? [url:2f63x61e]http://sourceforge.net/tracker/?func=detail&aid=3023008&group_id=207820&atid=1003219[/url:2f63x61e]
or are you talking about another bug?

lucid, is that fps slowdown only in this version? What version of construct were/are you using for the better fps?
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Post » Fri Jul 09, 2010 11:15 am

[quote="R0J0hound":24onff7s]

lucid, is that fps slowdown only in this version? What version of construct were/are you using for the better fps?[/quote:24onff7s]
994 I believe, and I haven't tested other versions yet. I'm not at my pc now to check, but it definitely wasn't the previous latest version
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Post » Fri Jul 09, 2010 2:06 pm

That ribbon plugin makes me wonder about fake soft body objects. Going experimental.
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Post » Fri Jul 09, 2010 8:28 pm

lucid the slowdown is due to a fix I submitted (SVN revision 153) for a bug where the collision mask did not change when the frame changed with animated sprites. The fix was first in construct 0.99.85.

Here's the tracker:[url:2cv7unhv]http://sourceforge.net/tracker/?func=detail&aid=2974232&group_id=207820&atid=1003219[/url:2cv7unhv]

My fix was to recalculate the collision mask every time the frame changed. Before, the collision mask would only be recalculated when a sprite's size or rotation changed.

If you uncheck "loop" or set "animation speed" to zero for the animations that are only one frame your fps should go back close to what it was.
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Post » Sat Jul 10, 2010 1:28 am

aahh, thank you rojo
that was keeping me from upgrading
now I see I can though.thx
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