Construct 0.99.9 released (unstable)

New releases and general discussions.

Post » Sat Jul 10, 2010 8:19 pm

[quote="R0J0hound":2s87zew7][quote:2s87zew7]Is family picking "bug" here again?[/quote:2s87zew7]
This bug? [url:2s87zew7]http://sourceforge.net/tracker/?func=detail&aid=3023008&group_id=207820&atid=1003219[/url:2s87zew7]
or are you talking about another bug?

lucid, is that fps slowdown only in this version? What version of construct were/are you using for the better fps?[/quote:2s87zew7]

I am talking about this one: [url:2s87zew7]http://www.scirra.com/forum/viewtopic.php?f=16&t=5586&hilit=family+picking+problem[/url:2s87zew7]
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Post » Sat Jul 10, 2010 11:20 pm

[quote="R0J0hound":1lmb0pyi]lucid the slowdown is due to a fix I submitted (SVN revision 153) for a bug where the collision mask did not change when the frame changed with animated sprites. The fix was first in construct 0.99.85.

Here's the tracker:[url:1lmb0pyi]http://sourceforge.net/tracker/?func=detail&aid=2974232&group_id=207820&atid=1003219[/url:1lmb0pyi]

My fix was to recalculate the collision mask every time the frame changed. Before, the collision mask would only be recalculated when a sprite's size or rotation changed.

If you uncheck "loop" or set "animation speed" to zero for the animations that are only one frame your fps should go back close to what it was.[/quote:1lmb0pyi]
tried it
did both actually to all sprites, as none of them are animated, and it helped, but still didn't solve the problem
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Post » Sun Jul 11, 2010 4:05 pm

wow new version near to 1.0 :D
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Post » Mon Jul 12, 2010 8:30 am

Hey guys, you showed us the 3d object progress, but maybe you upload source for it?
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Post » Mon Jul 12, 2010 2:49 pm

[quote="HackMan128":2piyh4h9]Hey guys, you showed us the 3d object progress, but maybe you upload source for it?[/quote:2piyh4h9]
It's already up on the [url=https://construct.svn.sourceforge.net/svnroot/construct/:2piyh4h9]SVN[/url:2piyh4h9] for your viewing pleasure.

[url=https://construct.svn.sourceforge.net/svnroot/construct/Plugins/3D%20Object/:2piyh4h9]3D Object Source[/url:2piyh4h9]
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Post » Mon Jul 12, 2010 7:24 pm

Is there a basic example of the Sprite Ribbon? Not the one post by R0J0hound.
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Post » Tue Jul 13, 2010 11:07 am

I made some serious changes to the 3d object for 0.99.91, so if u compile it you'll have to compile the runtime as well, else it wont work. We'll be releasing 0.99.91 soon
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