[size=200:po46t6c9]Download Construct 0.99.91
[size=85:po46t6c9]Link to previous build (0.99.90) changelog
Thanks to Davo for this build again
Hopefully this one can go up as a stable to replace the aging 0.99.62.Update 27th July 2010:
Marking stable. Old versions will shortly be prompting with updates.
[FIX] - No longer limited to 10,000 polygons, should be able to handle an unlimited number
[CHANGE] - Should be a lot faster, rewritten to use vertex buffers and transformation matrices
[ADD] - Now uses assimp library to do its loading, so it can support obj, 3ds, ase, ply, dxf, ac, ms3d, etc. Loading is also a hell of a lot faster!
[FIX] - Editor now matches runtime. Originally the yaw, pitch, roll etc didn't match up.Light and Shadow Caster
[FIX] - No longer crash - this was a compilation mistake regarding code generation librariesCustom Movement
[FIX] - Object wouldn't move at low speeds when stepping was enabledLayout Editor
[ADD] - New option in layers for 'Clear depth buffer'. When ticked, it means the depth buffer is cleared when that layer is rendered, preventing any 3d elements 'below' it to 'pop through' the layer.Layer Bar
[CHANGE] - Clicking the lock or the hide icon on the layer no longer selects that layer
[CHANGE] - The clickable area of the lock/hide icons are bigger so they are easier to click
[FIX] - Adding or deleting a layer now updates the property bar to the new selected layerRuntime
[FIX] - Nested else events now work (was a bug with forgetting to scope a pointer somewhere)