Construct 0.99.91 released

New releases and general discussions.

Post » Wed Jul 28, 2010 6:23 pm

[quote="louvega":2co9od83]Hi, I've found a bug I didn't encounter in previous versions, but I'm using a very old computer now so it might be related to it.

To recreate:
1. I make a construct DX game
2. Create a sprite, just a square form
3. Add any effect, and whatever effect I add (additive, etc...) it crashes if I try to run layout

'Construct encountered an error in the display engine. Please report to the application developer.

Failed to create render target texture (0x8876017c)'

It only happens when I add an effect.[/quote:2co9od83]

Do you have Direct X 9.0c installed?
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Post » Wed Jul 28, 2010 6:34 pm

Yeah, I have directX latest version installed. It's also a fresh windows install.

It's an old P4 2.8 ghz, 1,5 gb ram and an Intel(R) 82865G graphics card (96mb).

Unless someone else reports the same problem, I really think it's just some problem with my computer and a very particular case, so nothing to worry about. I can work perfectly and use another computer if I want to try effects.

I just wanted to report just in case.
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Post » Thu Jul 29, 2010 12:29 am

Old computers are evil, it's best to stay away from them.
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Post » Thu Jul 29, 2010 8:18 am

Wow aspal, i never seen wiser answer about old PC's in my life.
@TW: Go ahead and put it as stable version. Old PC's have problems wih rendering DX graphics.
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Post » Thu Jul 29, 2010 12:45 pm

Most likely its the Intel graphics card.
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Post » Thu Jul 29, 2010 2:20 pm

[quote="Ashley":2l368hd0]I think I should make this a new stable build to replace 0.99.62, even if 0.99.91 isn't perfect, it's probably still way ahead.

General agreement?[/quote:2l368hd0]

Yes this build is working with all my projects tested so far, and has new features that 0.99.62 did have.

Go for it.
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Post » Sat Jul 31, 2010 9:06 pm

Good build, best one yet. Though, I still feel like families are a bit glitchy sometimes.

In a project i'm working on, i had a few shared private variables across a couple objects via a family. I later stopped using some of the variables, but if i try deleting them using the "add/remove private variables" link in the properties window, my game screws up. Everything works fine if i delete them using the "manage families" button in the top toolbar.
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Post » Sat Jul 31, 2010 9:16 pm

I just hope you don't forget the memory leak in the event wizard still exists! :)
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Post » Sun Aug 01, 2010 12:06 am

[quote="konjak":1v4pmztl]I just hope you don't forget the memory leak in the event wizard still exists! :)[/quote:1v4pmztl]
yeah, I finally get what all the fuss is about
now that I have a large cap
I'm not exaggerating here, I save every 1 to 3 actions I add or change.
it crashes often enough that I don't feel like I'm wasting time doing so

someone suggested the option of disabling the icons for larger caps as a workaround if necessary for 1.0, which if that really is the source of the leak, is far better than nothing. even being able to disable graphics for the layout view would be good as well, since you have to switch to that view to change behaviors and effects, and sometimes it crashes when changing between layout and event views
Spriter Dev
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Post » Sun Aug 01, 2010 12:24 am

I'm glad I'm not the only one having that memory problem.
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