Construct 0.99.93 released (unstable)

New releases and general discussions.

Post » Tue Aug 24, 2010 9:16 pm

These sound like some great fixes and additions. :mrgreen: Thanks, guys.
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Post » Tue Aug 24, 2010 9:55 pm

Thanks guys! Feels like 1.0 is gonna be here in no time.
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Post » Tue Aug 24, 2010 11:23 pm

Ah, I see about the text now. Woops, well, good thing we have the unstable/stable system :)
Scirra Founder
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Post » Wed Aug 25, 2010 1:15 am

Thanks so much for all of those Python fixes ROjo!!!
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Post » Wed Aug 25, 2010 2:13 am

May I annoy everybody again with two minor bugs that are present since .62, and no matter how many times I report it, they always go unnoticed? :(

- Using CUT (Ctrl-X) doesn't delete the object and move it to the clipboard. It is working as a COPY (the object moves to the clipboard, but also stays on the layout).

- If I rename the name of a player control (after clicking on "Manage Controls: ADD/EDIT"), the name doesn't change on that dialog - but if I click OK it will be changed.

I'd love to see them wiped from 1.0! :D
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Post » Wed Aug 25, 2010 7:26 am

I recently released a small game onto the wild (exe file along with DirectX web updater) and I got many reports of crashes.
Turns out one of them was using WinXP. He tested in another computer with Win7 and it ran "flawlessly".

So, is WinXP supported? I want to put this info in the readme file.
I exported using 9992 (I know, unstable, but the build I was using before was doing crazy things).
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Post » Wed Aug 25, 2010 7:31 am

Contruct works well on winXP, I'm creating my game on both system, XP and 7.
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Post » Wed Aug 25, 2010 11:28 am

sterling work here chaps. Sterling.
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Post » Wed Aug 25, 2010 5:06 pm

[quote:34yuvv59]Turns out one of them was using WinXP[/quote:34yuvv59]

I still use Winxp and didn't get any problems so far.This new version is very stable so far.
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Post » Fri Aug 27, 2010 5:13 pm

does construct support midis?
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