Construct 0.99.97 released

New releases and general discussions.

Post » Tue Mar 15, 2011 5:51 am

don't have any crashes at moment, think its a stable version 0.99.97
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Post » Thu Mar 17, 2011 10:35 pm

I found out that if I try to load an image in the picture editor, that is bigger than my system's/monitor's resolution, it simply won't load. The same way if I resize the picture editor's canvas to a size bigger than my system's/monitor's resolution, the canvas immediately gets cleared. I'm using 1024x768, so if I try to load or make the canvas something like 200x769 everything gets cleared.

I changed my system's resolution to a bigger one, and was able to load bigger images. However when I changed my resolution back to 1024x768 construct crashed.

Is this happening to someone else?
Scirra Employee
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Post » Mon Apr 04, 2011 5:39 am

[quote="Ashley":14mt4qja]I think I'll push this out by auto-update. I think crudemik's issue is a graphics card thing, or at least not newly introduced by this update. Any objections?[/quote:14mt4qja]

I'm having the exact same issues CrudeMik is as well. I had taken a long break from game development, and I was sad to find that I'm having all sorts of sprite issues when I finally came back to Construct :(

Did a little bit of experimenting, and it seems like the graphical errors within the sprites happen whenever I set the canvas size to 16x16 or smaller. If I make a 17x17 square, it is just fine. If I make a rectangle that is 34x5, graphical problems. Any side that is scaled 16 or smaller, graphic glitches.

I'm running a GeForce GTX 470, with the latest drivers, running Windows 7 64 bit.
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Post » Mon Apr 04, 2011 6:46 am

Screenshots of this graphical issue?
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Post » Tue Apr 05, 2011 12:43 am

[quote:30z0sc0q]GTX 470[/quote:30z0sc0q]

The whole 400 Series seems to have Issues with Construct. I have the same exact problem, and the search showed that people with this problem also had GTX 4XX.

The only workaround I found was to make sprites with the power of 2 (16x16, 32x32, 64x64 and so on ).

I also got alot of Errors because of "Invalid Textures", disabling Fullscreen and Caption in the Application Properties fixed this veeeery annoying error.

ALSO: You can fix messed up sprites if you use the "Import" Function in the Animations Tab for a particular object.

I guess your Sprites look something like this?

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Post » Tue Apr 05, 2011 12:59 am

Sounds like somethings wrong with the your drivers, or how Construct reading the drivers from the 400 series.
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Post » Tue Apr 05, 2011 11:47 am

same here with geforce 570... so it's not only 400 series problems or drivers :?
I think Nvidia don't like construct anymore :wink:
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Post » Thu Apr 07, 2011 8:09 pm

Sorry it took a while for me to respond, work has been crazy. The screenshots Mr. Snooley posted are very similar to the problems I'm having.
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Post » Thu Apr 07, 2011 9:39 pm

I have a 8400 GS. Tired updating the drivers and DirectX and all that jazz?
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Post » Fri Apr 08, 2011 8:18 am

[quote="Azu":23yzjimq]I have a 8400 GS. Tired updating the drivers and DirectX and all that jazz?[/quote:23yzjimq]

Tried the latest drivers, rolled back to the previous drivers, and now I am currently using the beta drivers. None of which fix the problem.

Also, it seems, at least for me, that the power of 2 rule doesn't hold true. 2x2, 4x4, etc. still scramble the graphics up until I hit 16x16, then the rule applies.

Very strange. Maybe it will get fixed, considering this is happening with modern nVidia cards in the past 2 build cycles, and could eventually make Construct worthless to people with current gaming rigs.
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