Construct 2 - 3D Version - KICKSTARTER Campaign

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Post » Fri Sep 26, 2014 1:36 pm

I’d like you to take a trip in my crazy imagination with me ... and feel free to leave your comments below ...

I’ve been using Construct 2 for a while now and I’m enjoying it so far (I’m actually almost finished with my 1st game) but I’ve always had an inner urge to create a 3D game. I’ve been reading through the posts on the “Q3D Plugin” found here and on other sites. Although most people like the plugin, there are a few that are worried that it will interfere with Construct 2’s main purpose.

Well let’s just imagine a separate program that can do the following.
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1. This program will have a relatively simple looking interface, like Construct 2 or Unity.

2. Unlike Unity however, this program will require NO PROGRAMMING for you to create a complete game. It will come loaded with a metric-ton of Behaviors and Events - just like Construct 2.

3. Also just like Construct 2, this program will have Event Sheets, so you can easily snap together the logic of your game.

4. You can import 3D objects (static or animated) from various popular formats.

5. You’ll be able to export your game in multiple formats.

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If someone wanted to start a KickStarter Campaign for this program, I would gladly contribute to it (Hey Scirra, hint hint, wink wink). To use a Star Trek reference - this program will boldly go where no 3D game engine has gone before - lol

In this way, it will satisfy everyone!

People who want to focus strictly on 2D games can continue using Construct 2. For 3D however, this KickStarter Campaign will help them hire more programmers to focus on the creation of ... wait for it ...

:D CONSTRUCT 3D !!! :D

Yes, I know that my imagination is crazy ... but just imagine the possibilities ... just imagine ... just imagine ... just imagine ... (echo)
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Post » Fri Sep 26, 2014 2:06 pm

What you want (except point 5!) existed many years ago.

It's unsupported now, and it's use is dwindling - but you can still get 3DRad from here: http://www.3drad.com/

It's the easiest 3D game creation software I've ever used.

There are a few old users of this and it's precursor (3Impact) around, with a view to putting a similar "ease of use" UI on the quite brilliant Oddity Engine: http://oddityinteractive.com/html/features.html
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Post » Fri Sep 26, 2014 2:17 pm

@Grimbarian yes I know about "3d rad" - I used it a few years ago - and I also know that its heyday went away a long time ago - that's why we need something completely brand new.

As for this Oddity Engine - I'll check it out and see if it has Behaviors and Events that I can snap together - like Construct 2.
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Post » Fri Sep 26, 2014 2:36 pm

If maybe you can base off an existing open source engine like game develop with a nice team, then maybe you could have the basis of the event system, just a though.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri Sep 26, 2014 2:44 pm

Aphrodite wrote:If maybe you can base off an existing open source engine like game develop with a nice team, then maybe you could have the basis of the event system, just a though.


Back when I was busy looking for an "easy to use" game engine, I found "Game Develop". It seemed fairly interesting - but then I found Construct 2 - and as they say, the rest is history.

Now a 3D version of Construct 2 would make me the happiest person in the world. People would be able to see my beaming smile from miles away :D
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Post » Fri Sep 26, 2014 2:50 pm

The Q3D plugin is essentially those points you made except for 3D behaviors and editor (but I think he has those coming soon?), it's entirely done through events and is probably as simple as 3D can get via Construct event systems right now.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Fri Sep 26, 2014 2:51 pm

vlweb3d wrote:As for this Oddity Engine - I'll check it out and see if it has Behaviors and Events that I can snap together - like Construct 2.


Not yet it doesn't - however the creator of the software wants to take it down that route of simplicity.
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Post » Fri Sep 26, 2014 3:08 pm

Don´t want to be rude, but this has been disscussed a zillion times!

Just search for "construct3" for exaple....
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Post » Fri Sep 26, 2014 3:29 pm

@Jayjay Yeah, I'm keeping an eye on that Plugin to see how its developing.
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Post » Fri Sep 26, 2014 3:33 pm

@Grimbarian OK cool, reading through the text, it said that its all based on DLLs and that there's no visual editor as yet. I'll bookmark this page and see how it's developing in the coming months.
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