Thank you everyone, I appreciate the detailed feedback. I am in love with the concept of Construct 2, and as I mentioned, it has begun to make sense to me... but I'm not doing all of this to make a game for the web, is what it boils down to. I have some wild ambition, and I just wanted to make sure the path to take my HD game to the Ouya, to the Tegra 4 powered Nvidia "Project Shield" and to stand-alone PC was "all green" before buying into the technology.
I have invested in other programs similar to this in the past, even thought about paying the premium subscription for Gamesalad, but in one way or another there has been one bottleneck (or seven) that stood in the way of doing what -I- want to do with it. Construct 2 deserves to have some showcase titles developed for it, and with the group of artists I have attracted to the concept of the project, I'd like to imagine myself bringing that "high end" look to what is being seen as a "for beginners" program.
Polish, polish, polish... it may turn out that we try to develop the game at a 720P resolution and simply "upconvert" the game to a 1080p resolution for Ouya, for PC... if Construct in fact can't handle moving around the size/definition of the assets we're hoping to use.
Would such a thing be possible? It wouldn't have the clarity that something natively made in 1080p would have, but it may be a reasonable tradeoff if it's the best Construct 2 can do. I've searched Google, Youtube and various forums looking for an example of a game running at 1080p, and have turned up -nothing-. Many games are developed for mobile platforms and resolutions at or below standard definition... and regrettibly, many of those games run with framerates in the single digits on a modern Celeron-powered PC (I'm using my mother's computer as a low-end test machine). At home, I have a video card that by today's standards would be considered medium-low end... it can run Skyrim at around those details and pull 35-45 fps outdoors, hugs 50-60fps indoors with that game. Apples and oranges comparison, but I'm just saying... we're also NOT making Skyrim, although we are talking some high-end 2D work.
The first step will be the proof of concept. This will be a game that has the video introduction, a handful of video death sequences, and a video conclusion. We will use basic digitized actor animation for our lead character and likely end up creating "puppets" for a small selection of enemies in addition to "real" high quality photographed sets and scanned, handpainted landscapes for the background.
Total gameplay time might equal 10 minutes with say, 4 minutes of video around that. If it all holds together, and impresses people both here in the forum and out in the world, then we'll go the kickstarter route to supplement our bigger scale project.