construct 2 and ios publishing

Discussion and feedback on Construct 2

Post » Fri Nov 01, 2013 2:49 am

@JulieApp

go to Product > Archive

there you have option for validate or distribute build

@ArcadEd

1) I have selected Target > iPhone and make new build but anyway iTunes page tells about missing screenshot for iPad, lol

"Universal binaries require at least one screenshot for every supported device. Additionally, you must provide the required screenshots for each localization."

2) For 10 attempts to upload package, I get 3 upload OK and 7 SSL errors

3) sometimes Xcode shows warning about missing launch image for 4' Retina screen, but WTF - it's already there (straight from CocoonJS)

summing up:

arrrghh :)szymek2013-11-01 03:09:17
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Post » Fri Nov 01, 2013 5:42 pm

The problem, I think, is another. http://www.scirra.com/forum

I must download the SDK for iOS more XCode for my mac?

Because the test from my iPhone i See only splash screen of may game that I created with C2 + logo of ludei, then only black display.

Why?

With apk I have not this problem.JulieApp2013-11-01 18:07:58
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Post » Fri Nov 01, 2013 8:14 pm

The guides to publish on the App Store after the birth of the game for iphone with CocooJS, they are really small!
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Post » Sat Nov 02, 2013 12:58 am

@JulieApp

there are other topics about CocoonJS and black screen :)

maybe you have to turn off 'Acceletarted mode' on CocoonJS plugin properties (in Construct 2)szymek2013-11-02 01:03:20
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Post » Sat Nov 02, 2013 8:24 am

How do I do switch off this mode?
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