[Construct 2 and My wishlists]

Discussion and feedback on Construct 2

Post » Sat Nov 10, 2012 10:45 am



first of all, I really appreciated Scirra and @Ashley efforts for pushing Construct2 with the best and important features, especially the functions support which added recently   

here my top wishlists which will make Construct2 to became my first and only choice engine for my majority HTML5 games, if it's implemented, whether soon or later.

[1] Better Tile set Support :

I should admit i can workaround with this via gamemaker import somehow but i believe it will be very benefactor if Construct2 have better and easy Tilesets Support, similar to RpgMaker or GameMaker, it's a must for rabid developments, should be easy to change tiles and better visibility in the editor.

[2] Full object deactivation with event control support :

I read somewhere Construct2 ignore the instances graphics render automatically outside the view screen, how about to deactivate entire instances logic too from happening ? forgive me if this already can be achieved, but i didn't found it or know how to use with events system, in gamemaker if i deactivate objects outside view screen, not only graphics render part will affect but also the logic associated with it too as well, this helpful for better performances and better control for developers.

[3] Dialogue Objects :

If this officially implemented to Construct2 it will make my day, this really useful and important for RPG/Adventure/Visual Novels games, i tried to follow some directions to make my text dialogue it was hard ,complex and messy, all what is need is 4 arguments if it would implemented, to work very well in events system.

1- sprite box (the image size depend on the texts height/width).

2- text/messages: here we write the texts for the dialogue.

3- processed button: here to define the button key or var to define the skip process for the dialogue.

4- sub below events: wait/ignore ( if we put sub events, we can choose whether to wait all sub events below or ignore it, this for better control to not make all text messages visible from the starts or some middle logic from happening immediately before dialogue complete.
>>> notes: this should work in order lists automatically when add sub events to the dialogue event<<<    


that's only my top wishlists for Construct2, i know some of the suggestions I listed can be achieved from developers side or usage of third parties plugins, but me personally like to work along with official features, to not worry about future compatibly/broken etc...

forgive me for my bad English. it's not my native language.

thanks.prinsukun2012-11-10 10:48:53
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Post » Sat Nov 10, 2012 3:40 pm

Good points
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Post » Sat Nov 10, 2012 4:49 pm

Wow, agree with your wishlists, @prinsukun

Especially for point 1, i like the tile editor like RPG Maker XP / VX
And for point 3, that's really useful for VN Games or other games that used Character Dialogue. I like dialogue like Suikoden 2 in PlayStation 1 :)
Enlik Tjioe
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Post » Sat Nov 10, 2012 6:36 pm

Agree on all points. 8)
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Post » Sun Nov 11, 2012 6:45 am

Thanks guys :D
glad you liked my suggestions.
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Post » Sun Nov 11, 2012 2:18 pm

1) This is on the todo list!
2) No new features are necessary for this, just put your object logic in a subevent like 'Is on screen', and all its logic will stop running when it goes offscreen
3) Sounds like something best suited to a third party plugin - I think you can already get by fine with the built-in objects for this, but a third party plugin could help make this specific case a little easier.
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Post » Sun Nov 11, 2012 2:46 pm

@Ashley

When will it come out ... Soon ?
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Post » Sun Nov 11, 2012 4:03 pm

@Ashley what's 3rd party plugin for Dialogue Object? Is that really good?
I hadn't tested it.
Thanks.
Enlik Tjioe
Game Programmer

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Post » Sun Nov 11, 2012 4:25 pm

@kenli

Dialog plugin will create a dialog by html tag, it will block the game as I uesd before.
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Post » Sun Nov 11, 2012 6:34 pm

Not wanting to sound like a broken record (I know I do) but add PATH MOVEMENT to that list. I'll get that added if it's the last thing I do! ;)
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