Construct 2 + CocoonJS + MoPub + AdMob

Discussion and feedback on Construct 2

Post » Sat Feb 15, 2014 9:52 pm

tha number of click or my revenuve are not showing on my mopub page. I uploaded my game today. is there any problem or do I need to pass some time...?
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Post » Sun Feb 16, 2014 1:35 am

Give it some time.

It's working fine for me I just uploaded a stupid flappy clone and its already generating an income. AdMob via MoPub.
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Post » Sun Feb 16, 2014 1:53 am

@Silverforce

What are the permissions for your app? Is it through cocoon?
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Sun Feb 16, 2014 4:44 am

[QUOTE=AnD4D] @Silverforce

What are the permissions for your app? Is it through cocoon?[/QUOTE]

Yup atm if you go with Ads on Android there's not much other options but CocoonJS and its horrid permissions.

It's here if you want to test it, Ads implementation works fine:

LinkSilverforce2014-02-16 04:44:59
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Post » Sun Feb 16, 2014 5:13 am

@Silverforce

:)szymek2014-02-17 10:57:17
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Post » Sun Feb 16, 2014 8:55 pm

@szymek @Silverforce

Any possibility you gents could shed some light on how to integrate mopub with iAD AND Admob into an IOS project? It seems as though I have everything set up, but I believe I have to arrange some xcode settings before I export, not too sure whats going on now.

1) Do I need to put the banner id code integration into the cocoonjs compiler, or the actual advert name?

2)I'm getting this review process message on Mopub, will this prevent me from having any ads shown?

3) Do I need to implement the Mopub SDK full.zip into my xcode prject somehow? If so, some help would really be appreciated.

Kind regards
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Post » Sun Feb 16, 2014 10:44 pm

1. Put the MoPub Banner ID code into Ads settings (under Apple Ads settings) in CocoonJS compiler. In the compiler, select AdMob as one of the networks via MoPub.

2. MoPub marketplace review is only for their Ads. It's completely unnecessary if you use AdMob, all the Ads and revenue will be from AdMob.

3. No need to use SDK.
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Post » Mon Feb 17, 2014 4:08 am

@BAnyBudde You don't have to do anything to your xcode project for the ads. Just follow the cocoonJS tutorials for the xcode project. All the add stuff is taken care of in the ludei dashboard.
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Post » Mon Feb 17, 2014 10:11 am

[QUOTE=szymek] @Silverforce

send me private message and I will tell you how to get some additional downloads for your flappy game[/QUOTE]

@szymek
Can i get some info about get additional downloads? :P
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Post » Mon Feb 17, 2014 10:58 am

@ByR

do the flappy game :D
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