Construct 2 Coin Op Jam

Discussion and feedback on Construct 2

Post » Tue Apr 28, 2015 10:26 pm

@ArcadEd
Good valuations, a great contest.
Good luck to all participants.

@KaMiZoTo , I was really impressed with your work, congratulations.
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Post » Wed Apr 29, 2015 12:53 am

@ArcadEd - I know you'll love the opening grid, I like it too. I got this idea from the inspiration of the grid pattern in most Namco games when they boot up. :D

@KaMiZoTo - Make your game a minigame for Coin-Op Story, it might attract more gamers like us! I'm also plan to make my game as one of the mini-games in my new Android game, which I'll develop it after I finished Perry World (but if I have a solution for the ball's straight-bouncing).
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Post » Wed Apr 29, 2015 7:03 am

Tetriser wrote:but if I have a solution for the ball's straight-bouncing).


On what ever code you have it to bounce ( i assume on collision) have a variable record the previous angle, if the new angle is oldangle + or - 180 have it set the angle to add a random number within like 20-30. should stop the straight up and down.

ArcadEd wrote:Super Galaxy Start Busters - Great graphics and sound. This really felt like an older arcade game for sure. From the title screen, to the bad translation. Excellent work! I'm really looking forward to playing this on stream with a friend. As far as single player goes, you have some great AI going, the only thing missing is a score to brag to your friends about.


Thank you, reading this made me feel great.
The game is sort of a mash up of war tech senko no ronde as well as zero wing (bad translations) and clasic neogeo fighting games. really was a blast trying to recreate the type of games i loved as a kid.

The AI was rushed and has flaws but he did his job, I hope all the extra game functions were easily found. (shield deflecting back bullets, megaman style charge shot, locking on and disengaging lock on to shoot the asteroids as well and shield deflecting the asteroids to launch them at the enemy player and the pick ups.)

Making a score system would have been really fun, I think me and my teammate are going to add the extra features we planned on having (like 4 distinctly different ships, multiple rounds, and online vs mode)

If anything though the 3 and a half days i poured into making this were some of the absolute best i've had in years.
I haven't had much time to do anything game dev related in almost 2 years. so this game jam had me knocking off all the rust accumulated from not using C2 at all in months and even longer for anything complicated.

I picked up some new skills along the way of getting back my old set. who knew photoshop was a good pixel art program for fast pixel art when on a time constraint.
Dan fesslers HD index Painting tutorial helped me make my large scale galaxy backgrounds while not wasting hours dot by dot pixel pushing.

http://danfessler.com/blog/hd-index-painting-in-photoshop

a must read for anyone who wants a fast result that looks decent, just like digital painting but get a nice retro look.
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Post » Wed Apr 29, 2015 8:07 am

@ArcadEd

Thanks for your feedback, I'm glad you enjoyed the game.
This was a very fun jam to participate in.
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Post » Wed Apr 29, 2015 9:32 pm

I'm not sure if Game Jolt notifies anyone that the results are in, but they are.

http://jams.gamejolt.io/construct2coin-op/winners

Congrats to everyone that entered! Great work everyone, I really had a blast judging. Saturday night I am doing my stream playing these games on my arcade cabinet. http://www.twitch.tv/arcaded
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Post » Thu Apr 30, 2015 2:05 pm

@ArcadEd

:D :D :D So glad you enjoyed my game!

I'll look forward to the stream.

Thanks!
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Post » Sun May 03, 2015 3:06 pm

We did the stream last night, it was a ton of fun.
https://www.youtube.com/watch?v=9LvEgp-pYKg

Some pics of my Co-Host playing a few games.
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Post » Sun May 03, 2015 3:42 pm

It's great for us, as developers, seeing people having a good time with our games :mrgreen:

I'll link the video in my game's gamejolt page.
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Post » Thu May 07, 2015 12:39 am

that i regret that i missed the stream :/
but was really nice to see you guys having fun playing the games : D
and was great to see that reaction when you found the game have a score hahaha
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Post » Thu May 07, 2015 12:42 am

Yeah, we had a blast. Thanks for making the game :). Hope it turns into a full on project.
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