Construct 2 compared to.... (Stencyl, etc)

Discussion and feedback on Construct 2

Post » Sun Nov 09, 2014 11:44 pm

oliverh72 wrote:
My main objective for the post was just to make sure that if I do indeed go with C2, that I won't be sacrificing major functionality or performance by virtue of it exporting HTML via wrappers. Everything I've read about C2's functionalities, ease of use, speed of development and capability has been stellar.

I'm going to play with them both a bunch this weekend and then decide. Thanks again!


To add to that, what I also like about C2, compared to other engines I've tried, is that the layout of the program is, for the most part, very intuitive and pleasing aesthetic-wise. I like how it looks and got comfortable with it quite quickly since it's very clean.
B
13
S
2
Posts: 20
Reputation: 756

Post » Mon Nov 10, 2014 5:03 am

i got some interest on game maker, since im familiar with using code, and in that departmen is great, and the fact that you can export for PS3,PS4, and native its great, but my game has great art and the visual part is a big part of my game, hence the necessity of a good layout editor, and i must say the way the game maker level or "room" works, its hideous!!! its really terrible, i think the way the editor works right now its for games totally tilemap based, pure squares, and if you look at games made with game maker it keeps truth to my hypothesis, games like hotline miami , dont get me wrong the games is really good but, in the graphics department its really lacking, all games made in game maker needs to be made in a grid, and thats sucks.

but C2 has an editor that its more like using photoshop, you can stretch, move, turn around and multiple selection with all your objects. And c2 in the code department might not be as powerful as game maker, so far of all the games made with game maker, i have not seen anything that cant be done in c2 aswell, so with this in mind, i stick with C2 since i have already master it and its really powerful. if someday i need to make a game for PS4 or Xbone i rather use Unity.
B
23
S
6
G
3
Posts: 316
Reputation: 3,461

Post » Mon Nov 10, 2014 5:17 pm

Thanks everyone for your responses.

I chose Construct 2 - I bought a personal license this morning. It came down to several things - Scirra updates C2 ridiculously often. Stencyl's last update was in May. C2 has a huge amount of effects available while Stencyl is limited to around 6, all oriented around colour tinting - in addition, C2 has a ton of user-created plugins that extend this. Finally, there's the community - on the C2 forums I got around 13 replies... on Stencyl forums I got 3.

Then there's lots of other little things that swayed me to C2, like the Spriter integration, the one-time vs recurring fee, the active community, the extensive tutorials, the ability to export to Kongregate and NewGrounds, the free art packs, etc etc.

Now I'm off to start making a game. Wish me luck!
B
3
Posts: 4
Reputation: 233

Post » Mon Nov 10, 2014 5:54 pm

Good luck, and welcome to the C2 community :)
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,187

Post » Mon Nov 10, 2014 7:15 pm

@oliverh72

good luck, and dont hesitate to ask in the forums for any problem you have, this community is golden :D
B
23
S
6
G
3
Posts: 316
Reputation: 3,461

Post » Mon Nov 10, 2014 7:39 pm

Welcome Home I say :-) I think C2 will prove itself quite a good software package and with all the user add-ons and such, you'll never run out of cool effects.
B
9
S
1
Posts: 56
Reputation: 576

Post » Mon Nov 10, 2014 7:49 pm

Glad to have you with us! I am certain you will not be disappointed.

Be sure to ask any questions you have about doing stuff in the "How do I..." forums! Lots of great help to be found there.

Lunatrap wrote:i got some interest on game maker, since i'm familiar with using code, and in that department is great, and the fact that you can export for PS3,PS4, and native its great, but my game has great art and the visual part is a big part of my game, hence the necessity of a good layout editor, and i must say the way the game maker level or "room" works, its hideous!!! its really terrible, i think the way the editor works right now its for games totally tilemap based, pure squares, and if you look at games made with game maker it keeps truth to my hypothesis, games like hotline miami , don't get me wrong the games is really good but, in the graphics department its really lacking, all games made in game maker needs to be made in a grid, and thats sucks.

but C2 has an editor that its more like using photoshop, you can stretch, move, turn around and multiple selection with all your objects. And c2 in the code department might not be as powerful as game maker, so far of all the games made with game maker, i have not seen anything that cant be done in c2 aswell, so with this in mind, i stick with C2 since i have already master it and its really powerful. if someday i need to make a game for PS4 or Xbone i rather use Unity.



You really nailed exactly how I feel about gamemaker. I really want to love it. Would probably use it over C2 if only that room editor and the layout of GM was any good!
But after using C2 for a while now....I cant see much reason to go back to GM.
That room editor really does suck...

Only way GM was good for me to make levels was to place them manually with a script. Such a pain in the butt.
B
28
S
8
G
1
Posts: 226
Reputation: 2,865

Post » Mon Nov 10, 2014 8:40 pm

Thanks everybody - the level of activity and help available in this forum is amazing. I know I made the right choice.
B
3
Posts: 4
Reputation: 233

Post » Tue Nov 11, 2014 10:38 am

I am also glad that i ditched game maker...
B
8
S
2
Posts: 134
Reputation: 1,001

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: Cliffu and 10 guests