Construct 2 Easy to Use but Lacks alot

Discussion and feedback on Construct 2

Post » Wed May 25, 2016 12:07 pm

This Engine is starting to get on my nerves

Starting to feel like I've waisted my money, spent over 2000 Dollars and my results are sad

I restarted my game over about 9 times because of some features not working correctly with others or simple problems like [[moving player to new layout plus keeping variables]] to be EXTREMELY hard to do and taking Hrs to figure out.

If you want to create a game where you jump and go straight then this is the Engine for you but other then that I recommend you look else where.

Been using this program for a month or 2 and in the beginning this engine was very easy to use but now that I advanced it feels like this gaming engine has gotten 10 times harder to use. Here are my results

1st try- https://www.youtube.com/watch?v=l7VSPBKjTJY

3rd try- https://www.youtube.com/watch?v=bWNQYIY6yJE

6th try- https://www.youtube.com/watch?v=NQHkO1H3gew

Last try- https://www.youtube.com/watch?v=MznElMTJwYc

Ill try back in about a year or 2 hopefully the engine is better optimized but for now Ima go buy and try a few other engines. Im use to using the Unreal Engine but My budget is only around 20,000 so I decided to make a 2d MMO game using a easy to use engine but there far to many problems for the type of project Im creating.
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Post » Wed May 25, 2016 12:38 pm

Well I made a tutorial on Local storage and I have a capx file with money systems.

Here is the save local storage basics

https://www.scirra.com/tutorials/5343/h ... -game-capx

Here is the money system capx file

http://www65.zippyshare.com/v/1byvwy1x/file.html

With knowlegde of both you can make your game. I tried unity trust me thats a different beast all together and it has performance problems too that you will find out about once you get into it.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Wed May 25, 2016 12:41 pm

supreme676 wrote:This Engine is starting to get on my nerves

Starting to feel like I've waisted my money, spent over 2000 Dollars and my results are sad

I restarted my game over about 9 times because of some features not working correctly with others or simple problems like [[moving player to new layout plus keeping variables]] to be EXTREMELY hard to do and taking Hrs to figure out.

If you want to create a game where you jump and go straight then this is the Engine for you but other then that I recommend you look else where.

Been using this program for a month or 2 and in the beginning this engine was very easy to use but now that I advanced it feels like this gaming engine has gotten 10 times harder to use. Here are my results

1st try- https://www.youtube.com/watch?v=l7VSPBKjTJY

3rd try- https://www.youtube.com/watch?v=bWNQYIY6yJE

6th try- https://www.youtube.com/watch?v=NQHkO1H3gew

Last try- https://www.youtube.com/watch?v=MznElMTJwYc

Ill try back in about a year or 2 hopefully the engine is better optimized but for now Ima go buy and try a few other engines. Im use to using the Unreal Engine but My budget is only around 20,000 so I decided to make a 2d MMO game using a easy to use engine but there far to many problems for the type of project Im creating.


First of all. What have you spent 2000$ on? Seems strange when a personal licence is 99$ and a business licence is only 330$

Secondly I have a hard time understanding how someone who is used to working in unreal engine which is far more complicated would have a hard time understanding global variables in C2. And you say that the player doesn't show up on the new layout. Do you even have a spawn player event in the new layout you're switching to?

C2 might have its flaws but in this case it is clear that you haven't understood how the engine works and haven't read the manual. So start with that and then when you have real problems come back here so we can help you out. I suggest you start here: https://www.scirra.com/manual/83/variables

And unreal engine is free and only takes 5% cut from successful games. So it wouldn't stop someone like you with a 20 000$ budget.

But anyway we are here to help and if you are willing to learn we'll happily help you out :)
Last edited by Anonnymitet on Wed May 25, 2016 1:32 pm, edited 4 times in total.
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Post » Wed May 25, 2016 12:44 pm

Nobody can help you get your project working from watching videos - try posting a small .capx with a clear goal and asking for help with that.
Scirra Founder
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Post » Wed May 25, 2016 1:04 pm

Anonnymitet wrote:First of all. What have you spent 2000$ on?


on "pro c2 programmers" i bet.

as for
supreme676 wrote:I restarted my game over about 9 times because of some features not working correctly with others or simple problems like [[moving player to new layout plus keeping variables]] to be EXTREMELY hard to do and taking Hrs to figure out.


Everything in C2 takes hours to learn and figure out when you are a beginner. moving a player with all his variables is ratter simple if you follow the tutorial section and manual area.
i dont want to be rude. its just a lot of people are complaining about c2... but this remembers me of some old post in c2 forums where was explained that 99 times of 100 ... C2 bugs are usually miss usages. And that happens to be so true, and it happens even to the most experienced C2 programmers.

For others who wold disagree he is not a beginner ... even though he has a lot of profile experience points those are mainly cause of the medal bug. 111 days ago he registered thats around 3 months and 1 week.. wold take around 6-12 months (if you have that kind of free time) of learning and testing capx files and ideas to fully know C2 inside out ... and even then.... you will discover things that will blow your mind.

For those who will attack the C2 advertising.
C2 front page says you can create your own game within minutes which you can... if you use the already existing templates that comes with C2. But if you really want your custom game that you dream of.... well ........you have to know its going to take time like everything in life.

But first .........you dont have to take a selfie........... you have to read the C2 manual and learn.

@supreme676 its sad you want to give up, but id say ... since you already gave it 9 chances.. try one more time? but before you do that... you have to stop rushing and expect results over night.... i dont know how you work, or what type of personality you have, but from the way you placed the issues .. it seems you rushed.. and trusted the wrong people... my advice... take the matter in your own hands... learn part by part, test and retest... then when you understand and know how things work together in C2 ... everything will be like a puzzle assembly for you.

and if you ever need a capx example just ask in the forum mate. Have fun... and hope you dont give up.. seems a nice project.

P.S if you have a 20k budget... and you want a MMO...what are you doing on C2? why not do it in unity ? hire 1 or 2 good unity programmers give them 500-1.5k, around 5-10 k wold cost you the 3d animated models. And the rest of the remaining funds place them in marketing when you will release your game. And hope you generate your money back.

But if you purely want to place 20k in games to make money.... you definitely taken the bad choice... id never place 20k investment in a 2d game..

Unless is a AAA MMORPG like Diablo III, i wold never be near it by a 100 meters pole. But thats just my opinion. You can do what you like and love its your cash.

P.P.S let me rephrase ... its not the issue what your are doing on C2 for a MMO... just.. C2 is mainly for 2d games(platformers/arcade/puzzles/side scrollers/ etc) ... i dont disagree that MMOS and Multiplayer RTS are possible using C2... just a bit hard then the rest of the 2d games you can make with C2.
Last edited by gamecorpstudio on Wed May 25, 2016 6:37 pm, edited 6 times in total.
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Post » Wed May 25, 2016 1:27 pm

You have a $20,000 budget ? Well get Buildbox , it's only 2600$ . Just add graphics , stir , and instant game .
What I know would fill a Book , what I don't know would fill a Library
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Post » Wed May 25, 2016 1:38 pm

"2d MMO"
Pick something easier to start, like, say.... anything else.
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Post » Wed May 25, 2016 1:57 pm

supreme676 wrote:...so I decided to make a 2d MMO game using a easy to use engine but there far to many problems for the type of project Im creating.

MMOs are one of the most complicated games you can make. You won't have it easy no matter what engine you use. I don't know what you did regarding copyright, so don't take this as an offense, but you might want to avoid using that icon on your YouTube profile before EA sees it.

I'd suggest you should take the advices you got in this topic so far. Take your time, learn how this engine works and sleep with the manual :) And don't forget, if you have any questions the community is always here to help.
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Post » Fri May 27, 2016 2:07 pm

Been using this program for a month or 2 and in the beginning this engine was very easy to use but now that I advanced it feels like this gaming engine has gotten 10 times harder to use.


For a while, the more you learn the harder it's going to get because as your project grows you'll have to implement new things and patch up everything that you break. I do think that Construct 2 maybe has a little bit of an image problem, in that it kind of presents itself as one of those quick and dirty game engines that basically does all the work for you - but that is massively underselling it. It's a deep and powerful tool that in the right hands you can do very professional work with - but to get it to do that you're also going to be doing a lot of hard work. You'll be doing that in any engine. Sure you can knock up a simple platformer in half an hour, but if you're going to make something more complicated construct isn't going to do the hard work for you.
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Post » Fri May 27, 2016 2:31 pm

supreme676 wrote:simple problems like [[moving player to new layout plus keeping variables]] to be EXTREMELY hard to do and taking Hrs to figure out.

Im use to using the Unreal Engine but My budget is only around 20,000 so I decided to make a 2d MMO game using a easy to use engine but there far to many problems for the type of project Im creating.

Moving player to new layout plus keeping variables is very easy to do, I'm pretty shocked that you think that is extremely hard, while you made pretty nice and working prototypes.

If you are used to UE than Construct 2 shouldn't be a problem at all.

IF you have a 20k budget, you SHOULD be able to make a small ORPG, maybe even an MMORPG if you find the right guy to code your server + possibly some plugins for c2 to interact with that server.
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