Construct 2 feels weird?

Discussion and feedback on Construct 2

Post » Sat Nov 05, 2011 4:02 am

I recently bought construct 2, and after sometime now toying with construct classic I cant help but say that construct 2 feels weird...

I know it's still under development and such, but it feels so incomplete =/ I mean the sprite editor doesnt even has 'paint brush' like controls so I can quickly edit some little pesky bugs that other programs like photoshop cant solve =/...

When I was trying to resize sprites in the layer window, I held shift and it did nothing... like, wasnt it supposed to lock my resize window so it doesnt stretch like whatever?

Am I the only one that got this feeling or it's really because it's new and still under development?

Anyway, sorry about all the complains and such, had to share these feelings and I need to know if I'm the only one that feels weird =/
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Post » Sat Nov 05, 2011 4:40 am

Yeah, I understand, the ability to draw in CC's image editor was really handy for quick blocky prototyping.
Also, the absence of homothetic resizing can be annoying sometimes.

But nothing really limitating, you can still create some quick square and circle for fast prototyping in an external app or use the sprite packs has placeholder. And for resizing, a simple calculation can do the trick.

So I understand why it's not already here. C2 is still growing... Just have to be patient and cope with any weirdness (:
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Post » Sat Nov 05, 2011 6:35 am

C2 is early in development.. It IS very incomplete.
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Post » Sat Nov 05, 2011 10:47 am

We're still working on Construct 2. That's why we've marked down the licenses by 50% for our early adopter's deal. We hope to have all this remedied soon! Then, once it's all done, you can use it all with your cheaper license too. So as long as you're a little forwards-thinking, we hope it still works out as a good deal for you.

FWIW, proportional resize via Shift is added in the next build, and we're hoping to get picture editor tools done soon as well.
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Post » Sat Nov 05, 2011 12:31 pm

That's cool, sometimes I've to get my calculator to resize the sprites LOL
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Post » Sat Nov 05, 2011 10:43 pm

[QUOTE=suzumizu]so I can quickly edit some little pesky bugs that other programs like photoshop cant solve =/...[/QUOTE]

I'm not sure I follow this. What could photoshop not solve?
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Post » Sun Nov 06, 2011 1:41 am

In my case, at least in construct 1, I was having some trouble with transparent areas.

While in photoshop it was showing everything ok, as soon as I exported the images and put them on construct, some little pesky white pixels appeared randomly around the image, sometimes 1 or 2, other times like 20 or so =O

that's some exporting bug that was happening to me, not all the time though, I've got pretty good transparencys with lots of sprites

Anyway Ashley, thanks for ur feedback, it really feels nice to know those things are coming next patch =O

And I'm not saying it wasnt a big deal, just making sure I wasnt the only one with this strange feeling, I just had to let it all go and share those feelings ya know

but thanks again all construct 2 dev team. =)

Edit: corrected some grammar, sorry about my weird english i'm not a native =/suzumizu2011-11-06 01:42:18
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Post » Sun Nov 06, 2011 2:01 am

Is really different. But you will see, is so so so so better now.
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Post » Sun Nov 06, 2011 3:05 am

I wonder, what kind of feedback to you guys need in order to make a better app? Just wishlists doesn't seem all that useful. Like are there specific areas you are focusing on that you wish you had more feedback on? Or perhaps you want to know among 10 things which one the community wants more? Stuff like that.
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Post » Sun Nov 06, 2011 11:30 am

I think one of the best kinds of feedback is small usability things, e.g. "I keep opening this dialog and clicking the wrong button... how about swapping them round?" or "I keep making this kind of event, a little feature to help would be great..." - usually they're quick fixes and just make everything go a bit smoother and nicer for everyone. Wishlists tend to be heavyweight features which don't generally go for that angle.
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