Construct 2 Free LIMITATION

Discussion and feedback on Construct 2

Post » Fri Sep 12, 2014 1:03 pm

In case you were wondering, we are not going to change this.
Scirra Founder
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Post » Fri Sep 12, 2014 1:22 pm

Construct already is the best bang for your buck. Other engines will cost you for upgrades, that are not plenty and useful as C2 updates are, or they will charge you by year. They charge small fortunes for exporters. C2 also has an awesome community and I believe that now, with the new Store we`ll have a lot of new tools to work with. And even the free version allow you to do a lot.
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Post » Sat Sep 13, 2014 12:06 am

Using Construct is a CHOICE. You have a choice to use the free version (with its limitations) or purchase the full version, which is very affordable - there are no update fees either! If the license is too costly for you, or you do not wish to pay a dime, then there are many alternative options out there.

Most javascript based game frameworks are free to download and use. Learning to code games in JS is not that hard - just takes some time and practice. Even building your own games in pure javascript is fun to learn:
http://codeincomplete.com/games/

Aside from learning to code, there are many free game engines, creators, and frameworks out there:
http://www.en.compilgames.net/
http://gamesalad.com/
Unity has a free version.
http://www.3drad.com/
A list of JS frameworks for games (Construct is included ;-) ) http://html5gameengine.com/

Just a couple of examples! So, in the end it's a choice you make - it's not as if Construct has a monopoly on game creating. A Unity Pro license is too expensive for me - so I use other 3d game creation tools, both free and/or less expensive.

And compared to the software, the hardware to run Construct on is (much) more expensive. So I can't see how the "I do not have enough money to buy the full version of construct" holds true. You need a reasonable rig to run Construct on in my experience.

In the end you make your choice to save money for a license, or not. Save up by not drinking that can of soda pop each day for a couple of months, and drink water instead - presto, you lead a much healthier life style, and gain a Construct license in the process as a gift to yourself!
Win7 64- i7 920@3.6Ghz, p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Sun Jan 01, 2017 11:12 pm

I kind of feel like an idiot for not knowing about this limitation before. I have just started a huge project, based off of an amazing idea for a game about the story of a guy that gets trapped in space that will take way more than 100 events to complete. But seriously Scirra, I can understand not handing out Families and unlimited Layers in the free version, but putting a limit on the amount of events one can use? That's a bit of a cheap move. Some of us just want to make a cool game or two without paying an insane amount of money for a platform. Thank you for making Construct 2, great program, but I'm kind of miffed about this event thing.
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Post » Sun Jan 01, 2017 11:57 pm

snowmexican101 wrote:I kind of feel like an idiot for not knowing about this limitation before. I have just started a huge project, based off of an amazing idea for a game about the story of a guy that gets trapped in space that will take way more than 100 events to complete. But seriously Scirra, I can understand not handing out Families and unlimited Layers in the free version, but putting a limit on the amount of events one can use? That's a bit of a cheap move. Some of us just want to make a cool game or two without paying an insane amount of money for a platform. Thank you for making Construct 2, great program, but I'm kind of miffed about this event thing.


Im sorry, could you define what "cheap move" means?
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Post » Mon Jan 02, 2017 12:50 am

Mipey wrote:Early Adopter License for Scirra Construct 2: $32

That's such a huge amount! Imagine how many pizzas you could afford with that, how many games you could buy, hell, you could get yourself a pair of shoes with that.

Clearly $32 is FAR too much for some software that you can create production-quality HTML5 games with. How dare Scirra put a price tag on it!

I don't want to live on this world anymore. When is the next Mars-bound ship?



do i sense some irony? .... :)

@Vicu yes the license for C2 might be high... of sorts in that situation... im guessing your from Romania as i am or some development country, what i did at first to get my license, was i took a small project for about 400 usd asked 200 upfront(there i been lucky), then i paid for the C2 license, and made my second paid project! :) 200 usd if you get unlimited access to C2 is not much if you think on how much more you can make with the tool that is a investment.

as a example, before i tried C2 i bought Stencyl, on some way Stencyl is a good tool, however i spent around 300 usd to get a 1 year license that is the way they give it to you... now you'd say.. well in 1 year youl make some cash... wrong... projects take time... if your lucky to get into the low quality market and have clients in bulk then yea you'd probably manage to survive a little but its not a feasible investment, since you got to pay each year same amount... no discounts... if the end of year comes... well hell no 1 day extension unless you pay. however most of software companies are willing to give you a longer access to a partially product if you pay half lets say, then after payment in full u could get the license... but for that you have to contact their official support. that is the way Stencyl works, i dont know how C2 business work on that side.

also, while other software are free yes... they will either take % of your income for life this is the unreal engine 4 way.... which is ok, or take nothing unless you get to a income of around 100k at which point theyl ask 10k or full license payment, that is unity case.

however the C2 simplicity is what we all are looking for and not the power of development compared to unity or other bigger software... that will probably come later... oh and since irony is a trend here..... try buildbox for 30 days then pay 100$ each month ...or you can get the game maker edition... is cheap yes... 50 bucks or so... but exporters are 200 bucks each... 450 for android only... total cost on GameMaker around 800 usd ...

for full license access... 1 time payment 150 usd for C2 personal edition i think is more then fair. and i think scirra could do better on asking more cash of add a different licensing, and "milk the cow" ... as others competitors are doing, however they are not greedy. their just in this for survival of company, for creating something for people and yes making cash to sustain themselves personally as well . everyone does it no matter what the initial purpose is. and wold be hypocritical to think either wise, cause everyone of us will do the same if we where in their shoes. anyway... im way further from the main chat... 100-200 usd 1 time payment, hell 1500 usd 1 time payment is nothing compared to the long run stream income you can develop with the software your investing in.

and coming back to C2... with 100 events... you can make great games... small games and limited to html5 browser yes... but great ones.. which can open you doors to create other bigger ones, or develop the same one at a higher scale.

good day.
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Post » Mon Jan 02, 2017 9:01 am

snowmexican101 wrote:But seriously Scirra, I can understand not handing out Families and unlimited Layers in the free version, but putting a limit on the amount of events one can use? That's a bit of a cheap move. Some of us just want to make a cool game or two without paying an insane amount of money for a platform. Thank you for making Construct 2, great program, but I'm kind of miffed about this event thing.

100 events are more than enough to try out the software, make a basic game or teach the basics of game development, computational thinking in schools. You can't expect them to give you a software that let's you make complex, big games for free. Also, the price on C2 is the best you're going to find in the entire visual-programming market. This is not a cheap move (especially since they are informing you at the store page about the free version's limitations), this is business.
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Post » Mon Jan 02, 2017 9:05 am

snowmexican101 wrote:I kind of feel like an idiot for not knowing about this limitation before. I have just started a huge project, based off of an amazing idea for a game about the story of a guy that gets trapped in space that will take way more than 100 events to complete. But seriously Scirra, I can understand not handing out Families and unlimited Layers in the free version, but putting a limit on the amount of events one can use? That's a bit of a cheap move. Some of us just want to make a cool game or two without paying an insane amount of money for a platform. Thank you for making Construct 2, great program, but I'm kind of miffed about this event thing.


Any potential user / purchaser - of any item, whether game creations system, car etc - should always ensure to research the item fully to determine the viability for them.

The fact that you obviously haven't done this can hardly be blamed on Scirra.

All details of the different license types are quite visible here:

https://www.scirra.com/store/construct-2
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Jan 02, 2017 2:04 pm

If we charged $0.50 I'm sure some people would still demand that we give them more in the free edition. Some people just want everything for free. We're not going to change this, and this thread is ~5 years old now so closing.
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