construct 2 games in chrome webstore

Discussion and feedback on Construct 2

Post » Mon Apr 16, 2012 12:13 pm

Hi, i guess this is more a question about the chrome appstore, but i hoped someone here might know.

If I release a game onto the chrome appstore for say 2.99, can I still give this freely to anyone on the store.. e.g. say i presold the game using one of those indie tools like kickstarter... could i give a load of people access to the game. And then continue to sell the game?

I am considering running a kickstarter project for a game i am developing but i only want to do it if i can find some decent places to place my game for them to play it so i can offer those who make a pledge a copy of the game.

P.s. does anyone know of a decent wrapper for construct2's html5 file to make it work as an exe and offline.
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Post » Mon Apr 16, 2012 12:49 pm

I don't think the Chrome store requires exclusivity. Put something there if you want to sell it there.

If you're Kickstarting, you might want to give your supporters a separate copy in some way, like putting it on a web site and having a secret password to play it.

Stand-alone Construct 2 games are on a list of things that will be happening soon, but I don't know how soon. Someone will correct me if I am wrong!
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Mon Apr 16, 2012 2:45 pm

I hope you arent wrong, stand alone construct 2 games would make me the happiest man in the world.. lol or close to it.

I agree that for kickstarter a seperate copy will be needed, I am just trying to determine th ebest way of doing that. Trutherly kickstarter is a way of yet for me but I wanted to get an idea of how i am proceeding early on in development :)
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Post » Mon Apr 16, 2012 2:55 pm

@AJTilley - check out this thread.
Scirra Founder
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