Construct 2 General Questions

Discussion and feedback on Construct 2

Post » Wed Feb 09, 2011 6:15 pm

:idea: Im making this is a thread for questions you have pertaining to Construct 2. This threads intention is to create a one-stop place to ask and possibly have answered any questions about C2s features, capabilities, etc. Feature requests, tech support, bugs, etc. should be posted in their respective forum/thread.

Don't forget to check the FAQ before asking!

The developers are incredibly busy and wont be able to answer all our questions, and Im sure there will be many! :shock: Also, I imagine C2 as a work in progress in its baby stages, so many features and elements might change in the final product from the answers given here. Obviously, specifics and small details that have yet to be fleshed out cannot be answered. In addition, Im sure the devs dont want to get our expectations exceedingly high about features that are far, far from being implemented and overly grand in nature, only to have us be disappointed that it didnt make the final cut because of programming, structural, time, monetary issues etc.!

Basically, if a dev doesnt answer your question, please dont take it personally. They may simply not have an answer for your question at this point in time.

The purpose of this thread is just to get a general idea of the direction of C2 so those of us excited by this great product can begin pseudo-game development in our small but infinitesimally creative minds. :)

Thanks!

-Mulk

[size=75:1cvkt3g9]If this thread is inappropriate, out of place, a duplication of another, or stepping on any toes, please feel free to remove or manipulate it. My intention is just to try and help organize the Construct community in as best a way as I know possible. [/size:1cvkt3g9]
B
51
S
13
G
8
Posts: 194
Reputation: 7,311

Post » Wed Feb 09, 2011 6:34 pm

So... Question! With HTML5 as the base and other exporters available down the road, how will C2 manage runtime specific elements? For example, say I'm making a game and I want versions both in HTML5 and OpenGL, will shaders be implemented into C2 so I at least have the option to use them for my OpenGL version? If so, what will happen if I use shaders and decide to export to HTML5?
B
51
S
13
G
8
Posts: 194
Reputation: 7,311

Post » Wed Feb 09, 2011 6:55 pm

Since C2 uses Javascript, would it be a good idea/possible to learn Javascript to write plugins for this?
Follow me on Twitter @evgLabs
B
33
S
14
G
4
Posts: 251
Reputation: 4,049

Post » Wed Feb 09, 2011 8:22 pm

Don't forget to check the FAQ before asking!

@Mulkaccino: this is an open question, not sure about any specifics yet, this wasn't part of 0.x so it's not something we've planned in detail yet. It'll likely be that by default you only see options common to all platforms, but you can switch in to a mode where you can edit platform specific features.

@YetAnotherSuperhero: Yes, learning Javascript would be a great way to get in to scripting with C2! See extending C2 with javascript
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Thu Feb 10, 2011 4:27 am

Are WebGl gonna be implanted in C2 ?

http://en.wikipedia.org/wiki/WebGL

Thank you :D
B
3
S
2
G
2
Posts: 136
Reputation: 1,347

Post » Thu Feb 10, 2011 2:40 pm

WebGL won't be considered until Microsoft commit to supporting it in Internet Explorer, which it seems may be unlikely.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Thu Feb 10, 2011 3:06 pm

If there was a Windows exe exporter, it could use all the JavaScript plugins right? (Via v8 engine). Or would the plugins need to be re-written?
Image Image
Scirra Founder
B
125
S
37
G
25
Posts: 3,945
Reputation: 44,922


Return to Construct 2 General

Who is online

Users browsing this forum: randomly and 10 guests