Construct 2 good for ???

Discussion and feedback on Construct 2

Post » Wed Jul 22, 2015 2:09 pm

We need to rebuild several Flash games in HTML5. Most are not shoot 'em up games. There are online coloring, create a scene with image stamps, and learning games, such as pressing a key on the keyboard to get a letter with a representative object and sound, such as "B," "bird," "tweet tweet."

Is Construct 2 a good tool for these types of games?

Thanks
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Post » Wed Jul 22, 2015 2:13 pm

Online coloring games could be tricky in vanilla C2, but with the canvas plugin by r0j0hound there should not be that much issues (as the plugin is basically a rectangle where one can use actions to draw things, or paste images inside), as for the others I don't think there is much problems but maybe I am overlooking something.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Jul 22, 2015 7:45 pm

Aphrodite wrote:Online coloring games could be tricky in vanilla C2, but with the canvas plugin by r0j0hound there should not be that much issues (as the plugin is basically a rectangle where one can use actions to draw things, or paste images inside), as for the others I don't think there is much problems but maybe I am overlooking something.


Thanks for the reply, Aphrodite.
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Post » Thu Jul 23, 2015 7:09 am

If it is about flood filling simple figures you can make the parts out of sprites (with alpha) and one black outline on top of it. Then you use Effect, Set Color to colorize that shape.

But as soon as the figure contains of lots of fields it will be sprite heavy, though.

All of what you mentioned can be made in C2. Some might require plugins, some other easy peasy.
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Post » Thu Jul 23, 2015 12:21 pm

csquared63 wrote:We need to rebuild several Flash games in HTML5. Most are not shoot 'em up games. There are online coloring, create a scene with image stamps, and learning games, such as pressing a key on the keyboard to get a letter with a representative object and sound, such as "B," "bird," "tweet tweet."

Is Construct 2 a good tool for these types of games?

Thanks


yes all those are possible, i have a few templates that proves that and there are a few free templates(from scirra forum users) that has the sound learning techniques in them, but not sure what image stamps stands for. but im pretty sure its possible.

as for the flood filling games like , i have a demo here, its a premium template, needs more polishing, but heh proves thats possible...

its basically what @helena said but somehow different, it involves small image parts which have an color effect, and a color table, and as Helena said it can get cpu intensive if your doing it the way i did, and forget to compress the images and cut the empty spaces..

but however regardless the above mentions, you dont need any custom plugins in order to do it, is all possible by using c2 own effects, behaviors and objects.
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Post » Thu Jul 23, 2015 3:01 pm

Thanks helena and GCS. That's exactly what I was referring to regarding the coloring game. Click and fill an area. We need to get a sense of development time, both from us "ramping up" to learning and using C2 effectively and then what it would take after that.

Currently our client would like us to start with a Flash alphabet learning game that consists of 26 simple character animations and associated sounds. These animations play when a letter is pressed on the keyboard. We have all of the artwork and audio. We would just need to recode using C2. We're thinking 40-60 hours as new users of C2.

Do you have any thoughts on that?
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Post » Thu Jul 23, 2015 3:12 pm

@csquared63

well thats quite simple, if you have the images and the sounds already created for the words or letters you want the sound to be played then its all more of a puzzle then coding,

basically you will need 1 general sprite that has all images if you want to use 1 big sprite and just change its frame.

if not then you can create multiple spriteobjects in the project list and then add the images for each 1

next you will need to add mouse or touch object and audio object

then search for the touched/clicked object ( if frame 1 or N this is only for 1 general sprite with multiple frames)

condition then add an action for the sound you want to play from the sound object actions, wold be something like play sound not looping. thats all. you can also add a safety condition taking in consideration the sounds if they are playing or not, so when u press on images wont overlap. the safety condition should compare if any other sounds are playing if they are then do nothing if they dont then play the audio for that image. its way easier then how it sounds by reading this crappy description i did.. but i hope puts you on the right path.. also there are a few free capx files around the forum that does exactly that.. you can search them and see how the author made them its basically the simplest and basic way to use C2 in this kind of games.
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Post » Thu Jul 23, 2015 5:14 pm

I follow you. Thanks for the input!
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