Construct 2 is awesome, but that's not enough...

Discuss game development design and post your game ideas

Post » Tue Jul 10, 2012 8:39 pm

@Kiyoshi - both CocoonJS and directCanvas use hardware-accelerated OpenGL on iOS and Android. So I would expect them to be about as fast as Stage3D. WebGL is also sure to come to mobile eventually, and will be equally as fast as Stage3D as well. So I'm not sure it's really an advantage in favour of AIR.
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Post » Tue Jul 10, 2012 11:30 pm

@Ashley

Problem #2: if the inactive tab is paused and the game is unable to run normally (it's forced to pause or to skip steps) it may result in a corrupt result which - in case of a duel with cash at stake - might seriously affect the contest holder's reputation

Problem #3: I am unable to replicate the Internet Explorer popup and I don't remember what was it about, but it seems once you choose something it will force a refresh and won't pop up again.

As for Problem #1, it may be a difference between browsers, but that doesn't make the final result any better. One choice would be to make the games unavailable for specific browsers, but from experience I can say people would rather ditch the game than play in a browser they're not comfortable with.

Construct is a really awesome piece of software and it's taking me 3x longer to do the same things in Flash compared to C2, but for now this seems to be the better choice. Large skill gaming websites, such as king.com, are still using Flash for their new games, and they probably do it for a good reason.

The time for HTML5 will come, but not just yet.

I'll have to put my name on the list of people who dream of a swf exporter with C2 :)Mihai Damianov2012-07-10 23:31:45
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Post » Tue Jul 10, 2012 11:47 pm

[QUOTE=Mihai Damianov]Problem #2: if the inactive tab is paused and the game is unable to run normally (it's forced to pause or to skip steps) it may result in a corrupt result which - in case of a duel with cash at stake - might seriously affect the contest holder's reputation[/QUOTE]
What do you mean by "corrupt result"? It's a useful feature to pause games in inactive tabs to help save CPU and battery on laptops and mobile devices. The game properly resumes from its previous state without any problems, unless there are bugs I'm unaware of. If you want to run a cash competition and you really think that's a deal breaker, I'm happy to say Construct 2 is not the best tool for that job.

If you can reproduce the IE problem, let me know.

[quote] Large skill gaming websites, such as king.com, are still using Flash for their new games, and they probably do it for a good reason.[/quote]
Maybe it's because they're too slow to get with the times! :)
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Post » Wed Jul 11, 2012 12:43 am

Most (if not all) skill games with cash prizes have a predefined time limit. This also helps against data tampering/hacking. C2 might be not the tool I need now, but it's definitely a great piece of software I'll be keeping an eye on. Hats off to you guys at Scirra and to the entire Construct community.
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Post » Fri Jul 13, 2012 8:09 pm

write a little bit of jquery to hit an amazon or azure webservice to keep time.

Web/mobile development should be moving away from client side stuff anyway. This is why most modern mobile languages force you to use async calls all the time.

Offload your fears to a server, take control.
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Post » Sat Jul 14, 2012 5:08 am

I wouldn't make a big wall of text, then i would to leave my simple message due to a lot of reasons:


Flash sucks on Mac / Linux computers
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